Living Greyhawk Scenario Details

Introductory - Regionals - Metaregionals - Cores - Adapteds
Adaptables - Regional Specials - Core Specials





Introductory Scenarios

INT7-01 - INT7-02 - INT7-03 - INT7-04
ONWI3-01 - ONWI4-02 - ONWI4-03- ONWI5-01 - ONWI6-01


Ambition's Folly
INT7-01, APL 2, one round Core Introductory scenario by Tim Sech
A new dawn has arrived in the early morning on Oerth. What adventures await the unsuspecting? New adventurers arrive every day to the Gem of the Flanaess, seeking riches or just to take in the wonder that is Greyhawk City. Will this day be no different or will adventure find you?
Nyrond website review
Set in the Free City of Greyhawk. Takes approximately two hours to play. This scenario has reward caps of 360xp and 450gp. Characters of up to 4th level can play this scenario, but it is designed for a group of 1st level PCs played by people new to LG (and to D&D) so is likely to prove exceptionally easy for them. Originally released as part of a Retail Kit. A great deal of useful information about the Free City of Greyhawk and its Domain can be found in the Greyhawk Ruins Sourcebook, which is downloadable here as a 764Kb zip file that unzips into a 776Kb pdf file.


Trial by Fire
INT7-02, APL 2, one round Core Introductory scenario by Tim Sech
While some of the landscape of the Domain of Greyhawk has changed, the squabbling and power struggle of nobles have not. Ancient papers have been found and translated, papers that many would kill to have in their possession. With the knowledge now within their grasp two men rise above others to retrieve what they believe is rightfully theirs. Today is the day where a choice must be made that will change the fate of many.
Nyrond website review
Set in the Free City of Greyhawk. This scenario has reward caps of 360xp and 450gp. A sequel to INT7-01, but it is not necessary to have played that scenario before playing this one. Originally released as part of a Retail Kit. A great deal of useful information about the Free City of Greyhawk and its Domain can be found in the Greyhawk Ruins Sourcebook, which is downloadable here as a 764Kb zip file that unzips into a 776Kb pdf file.


A Dead Man's Job
INT7-03, APL 2, one round Core Introductory scenario by Tim Sech
Recovering the red pearl has stirred many factions into action. Unfortunately, with the instability of the region as it is, the Greyhawk Militia do not have time to hear such fanciful tales as ‘lost rituals’ and the like. Aramis has been betrayed by his own men and they now have the rest of the ritual items. Will you stick your neck on the line again and be able to break through their defenses? Only one way to find out.
Nyrond website review
Set in the Free City of Greyhawk. This scenario has reward caps of 390xp and 450gp. A sequel to INT7-01 & INT7-02, though it's not necessary to have played either of those scenarios before playing this one. Initially released as part of a Retail Kit. A great deal of useful information about the Free City of Greyhawk and its Domain can be found in the Greyhawk Ruins Sourcebook, which is downloadable here as a 764Kb zip file that unzips into a 776Kb pdf file.


Ritual of the Damned
INT7-04, APL 2, one round Core Introductory scenario by Tim Sech
The pieces are back in Aramis’ hands and the only thing left to do is set them in play. Aramis is ready for his dreams to come true and relies on friends to help him see it through. The ritual is about to happen, will it be for the good of Greyhawk or be yet another disaster in the Domain of Greyhawk’s long storied history?
Nyrond website review
Set in the Free City of Greyhawk. This scenario has reward caps of 420xp and 450gp. A sequel to INT7-01, INT7-02 & INT7-03, though it's not necessary to have played any of those scenarios before playing this one. Initially released as part of a Retail Kit. A great deal of useful information about the Free City of Greyhawk and its Domain can be found in the Greyhawk Ruins Sourcebook, which is downloadable here as a 764Kb zip file that unzips into a 776Kb pdf file.
There is a clarification about the cost and use of an item available on the AR here on the Living Greyhawk forums.




Escape From Obelstone
ONWI3-01, new PCs only, one round Regional Introductory scenario by Stuart Kerrigan
Obelstone Keep: A dark tower that is a prison complex said to sap the will and steal the mind of all who are brought within its confines. As prisoners of the dread Scarlet Brotherhood you are to be its next victims - unless escape is somehow within your grasp.
Nyrond website review
Characters cannot have played any other Living Greyhawk scenarios before playing this one. New characters start with no equipment, but receive extra gold at the end of the scenario with which to buy starting equipment. Wizards receive a starting spellbook as normal, but don't have access to it during the scenario.


The Belonging Kind
ONWI4-02, 1st level PCs only, one round Regional Introductory scenario by Des Barry
Save the Silvervale from the scourge of the Scarlet Brotherhood, and perhaps turn one of the Red Tide's most potent weapons against them!
Nyrond website review
This scenario is set in the environs of Silvervale - the lands of Baron Halshas Geldrenn. Laura has written a review of this scenario.


The Collector
ONWI4-03, 1st level PCs only, one round Regional Introductory scenario by Sampo Haarlaa
Bandits plague the roads of Onnwal and wise travellers band together for mutual protection. One such group is travelling from Kildeer to Silvervale when they spot a flock of carrion birds in the distance. Is it just another victim of the bandits, or is there something more sinister in the Headlands of Onnwal?
Nyrond website review
Laura has written a review of this scenario.



Battle for Vandrell
ONWI5-01, 1st level PCs only, one round Regional Introductory scenario by Alasdair Coutts & Andy MacPhee
The small town of Vandrell stands within the foothills of the mighty Headlands. For decades the ravages of war have ignored this hamlet; even the recent rebellion against the Scarlet Sign has had little or no impact, save the increased trade between Free Onnwal and the Ahlissan state on the back of their new alliance. However, now a new threat from an unexpected quarter is about to descend on the inhabitants of this peaceful community.
Nyrond website review
Warning: very dangerous, playing with a full table and some dogs is recommended. Contains spoilers for "A Crisis of Faith" (ONW5-01).




Shoreswell
ONWI6-01, 1st level PCs only, continuous two round Regional Introductory scenario by Andrew Glenn
The small fishing cove of Shoreswell nestles opposite the Storm Isles. Some adventurers are acting as couriers when they are drawn beneath the surface.
Nyrond website review
The Onnwal Triad has stated that the blurb is "intentionally vague". A challenging scenario, playing with a full table and some dogs is recommended. See this message to the Living Onnwal Yahoo!Group for a clarification of this scenario's AR.





Regional Scenarios for Onnwal

ONW1-01 - ONW1-02 - ONW1-03 - ONW1-04 - ONW1-05 - ONW1-06 - ONW1-07 - ONW1-08
ONW2-01 - ONW2-02 - ONW2-03 - ONW2-04 - ONW2-05 - ONW2-06 - ONW2-07 - ONW2-08
ONW3-01 - ONW3-02 - ONW3-03 - ONW3-04 - ONW3-05 - ONW3-06 - ONW3-07
ONW4-01 - ONW4-02 - ONW4-03 - ONW4-04 - ONW4-05 - ONW4-06
ONW5-01 - ONW5-02 - ONW5-03 - ONW5-04
ONW6-01
ONW7-01 - ONW7-02 - ONW7-03
ONW8-01


Escape From Scant
ONW1-01, 1st level PCs only, one round Regional scenario by Creighton Broadhurst
A desperate band of slaves, captives of the much-feared Scarlet Brotherhood, are cast into a mysterious tunnel discovered under Scant itself. With nothing but their wits they must survive many subterranean trials to escape from Scant!
Nyrond website review
Prequel to the "Prophecies & Portents" series.


To Catch a Traitor
ONW1-02, APLs 2-4, one round Regional scenario by Creighton Broadhurst
While performing a routine sweep of the Volanots, to reduce the number of hochebi assaulting the beleaguered defenders of Osprem‘s Light, the characters encounter an injured Hillstalker who tells an amazing tale.
Nyrond website review
First part of the "Traitor" series, prequel to "To Hunt a Traitor" (ONW2-05).


Glaive's Gambit
ONW1-03, APLs 2-4, one round Regional scenario by Stuart Kerrigan
Will the flower of chivalry within Onnwal wilt and perish, or will it survive to fight another day against the Scarlet tyranny?
Nyrond website review
First part of the "Knights of the Splintered Sun" series, prequel to "Blazing Banner" (ONW2-06).


Nature's Course
ONW1-04, APLs 2-6, one round Regional scenario by Tony Barber
Disturbing reports are coming in from outlying farms. A band of brave adventurers are needed to discover what has upset nature‘s course!
Nyrond website review


Last Respects
ONW1-05, APL 2, one round Regional scenario by Tony Barber
A young daughter‘s visit to her father‘s grave, to pay her last respects.
Nyrond website review


Remember the Farmers
ONW1-06, APLs 2-6, one round Regional scenario by Steve Pearce
A simple mission to meet an informant for the Resistance is transformed when he utters the words "Remember the Farmers." The terrible image of Onnwalon farmers roasted alive in Scant comes quickly to mind. The informant offers the chance to act against one of the perpetrators. This isn‘t about gold or glory or anything so tawdry. This is revenge!
Nyrond website review
First part of the "Remember the Farmers" series, prequel to "Rest in Peace" (ONW2-04).
There is an adventure summary of this scenario written by Steve Pearce.


Hunters Hunted
ONW1-07, APLs 2-6, one round Regional scenario by Steve Pearce
Join the Knights of the Chase in hunting down an impostor before the Temple of the Summoner is defiled.
Nyrond website review


Rashta's Brother
ONW1-08, APLs 2-6, one round Regional scenario by Jim Brown
An ancient menace returns to Onnwal, but in whose hands?
Nyrond website review




The Navel of the Goddess
ONW2-01, APLs 2-6, one round Regional scenario by Roger Whittam
Enlisted by a mysterious warrior the party must enter a sacred tomb and recover that which must not fall into the hands of the Brotherhood.
Nyrond website review


Death by Luna's Light
ONW2-02, APLs 4-6, one round Regional scenario by Creighton Broadhurst
Something is stalking the streets of Kildeer killing almost at will, but the Watch won't confirm this, nor what they are doing to bring a halt to this menace. Innocently wandering the streets of Kildeer our heroes are suddenly in a position to perhaps thwart the perpetrator of these atrocities!
Nyrond website review
Prequel to two Minimodule Regional Special scenarios, "The Envoy - Part 1" (ONWS2-1A) and "The Envoy - Part 2" (ONWS2-1B).


Trouble at Mill
ONW2-03, APLs 2-6, one round Regional scenario by Robert Wills
A simple escort job takes an unexpected turn. What unknown evil lurking in the Headlands of Onnwal could be responsible? Can you recover that which is missing? Do you want to put your lives in danger for a single man's personal wealth?
Nyrond website review
A loose prequel to "Pyrtura" (ONW3-02).


Rest in Peace
ONW2-04, APLs 2-6, one round Regional scenario by Steve Pearce
Thirty-four Onnwalon farmers remain haunted by their death at the hands of the Brotherhood. These Farmers, that suffered so terribly, need your help. Their cruel, unjust death haunts them. They can still feel the flames and hear the voices of the Brotherhood mocking them as their bodies were consumed. Can you lay their spirits to rest?
Nyrond website review
Second part of the "Remember the Farmers" series, sequel to "Remember the Farmers" (ONW1-06), prequel to "To Hell & Back" (ONW3-05).
There is an adventure summary of this scenario written by Steve Pearce.


To Hunt a Traitor
ONW2-05, APLs 2-10, one round Regional scenario by Roger Whittam
A senseless act of utter evil propels Onnwalon patriots into a confrontation with old and new enemies, and a man passes beyond redemption.
Nyrond website review
Second part of the "Traitor" series, sequel to "To Catch a Traitor" (ONW1-02), prequel to the "Prophecies & Portents" series and "The Hills Are Alive..." (ONW4-02). This adventure uses dark imagery and explores macabre themes and was suggested for mature players.


Blazing Banner
ONW2-06, APLs 4-8, one round Regional scenario by Stuart Kerrigan
Undertake a truly heroic quest to allow the flower of chivalry within Onnwal to grow again, by entering the forlorn city of Scant and wresting the Banner of Azharadian from the maw of the Scarlet Tyranny. Only the most careful and heroic shall succeed in this mission.
Nyrond website review
Second part of the "Knights of the Splintered Sun" series, sequel to "Glaive's Gambit" (ONW1-03), prequel to "Glaives Gathering" (ONW3-03). This scenario was recommended for heroic, good-aligned characters, especially those who follow Heironeous. There was a lead-in Minimodule Regional Special for this scenario named "Pilgrims in an Unholy Land" (ONW2-06P).


Memento
ONW2-07, APLs 2-6, one round Regional scenario by Keith McAleer
Adventure and danger lie waiting aboard the Red Talon. Can you retrieve a forgotten item that may lead to the ruin of Free Onnwal?
Nyrond website review
First part of the "Legacy of Chert" series, prequel to "Marooned" (ONW2-08).


Marooned
ONW2-08, APLs 2-8, continuous two round Regional scenario by Keith McAleer
The message reads, "I have news about the sword we liberated from the Brotherhood last year. I'll be in Zinos, at Sotillion's Net, where we first met, on the 10th of Wealsun. Your friend, Cordo Ghent."
Nyrond website review
Second part of the "Legacy of Chert" series, sequel to "Memento" (ONW2-07).




The Prophet
ONW3-01, APLs 2-10, one round Regional scenario by Paul Looby
A village in peril. Women and children missing, the captives of the Brotherhood. Who can save them from the forces of oppression?
Nyrond website review
First part of the "Prophecies and Portents" series, sequel to "Escape From Scant" (ONW1-01), prequel to "Pyrtura" (ONW3-02) and "For Want of a Nail" (ONW3-06). This scenario counted as Military Service for members of the Military of Rebellion Metaorgs.


Pyrtura
ONW3-02, APLs 2-8, one round Regional scenario by Stuart Kerrigan
Pyrtura - "Fiery Destiny" in Ancient Suloise. Sornhill is ablaze, its streets run red with flame and blood. Who is set on destroying the town, and why?
Nyrond website review
Second part of the "Prophecies and Portents" series, sequel to "Escape From Scant" (ONW1-01) and "The Prophet" (ONW3-01), prequel to "To Kill a Kesh" (ONW3-07) and "Traitor's Road" (COR3-13). Also a sequel of sorts to "To Hunt A Traitor" (ONW2-05) and "Trouble at Mill" (ONW2-03).


Glaives Gathering
ONW3-03, APLs 4-10, one round Regional scenario by Stuart Kerrigan
The ascension of Duke Gellen Cadwale to the office of Glaive Superior is imminent. Will the future of the Order be affirmed with the installation of the new Glaive Superior or will the shadowy hand of the Traitor of Scant make a final play to destroy the Order of the Golden Sun?
Nyrond website review
Third part of the "Knights of the Splintered Sun" series, sequel to "Blazing Banner" (ONW2-06).


Shadow on the Storm
ONW3-04, APLs 2-10, one round Regional scenario by Tom Moore
It is storm season in Sornhill. Mighty Procan vents his wrath upon land and sea and the works of mortal men. Upon the wings of the tempest come intrigue, treachery and murder.
Nyrond website review
The Regional Interactive scenario "A Race Through Dark Places" (ONWS3-03) is a prelude to this scenario.


To Hell and Back
ONW3-05, APLs 2-12, continuous two round Regional scenario by Steve Pearce
A personal invite to take to the seas was given but with little clue as to where. Your ship awaits. The prospect is a clue to the fate of the Disappeared and continuance of vengeance for the Farmers. As you walk the gangplank of the Resplendent, the half-euroz captain looks at you and whispers, "Last chance to walk away. We sail for Hell."
Nyrond website review
Third part of the "Remember the Farmers" series, sequel to "Rest in Peace" (ONW2-04), planned to be a prequel to the Onnwal Regional scenario "Their Trade is Treachery" which was never released. Instead became a prequel to "The Beautiful Death" (ONW8-01). There is some additional teaser text for the scenario available here. This scenario is set in the Hell Isles (also known as the Hezarin Isles). There is also an adventure summary of this scenario written by Steve Pearce.


For Want of a Nail
ONW3-06, APLs 2-12, one round Regional scenario by Paul Looby
The orcs of the Pomarj ravage the land. Onnwal is in flames and a key agent of the Free State has gone missing behind enemy lines. Her fate, and that of Onnwal, lies in your hands.
Nyrond website review
Sequel to "The Prophet" (ONW3-01). This scenario counted as Military Service for members of the Military of Rebellion Metaorgs.


To Kill a Kesh
ONW3-07, APLs 6-12, continuous two round Regional scenario by Stuart Kerrigan & Creighton Broadhurst
Events are in motion and the time of the Enemy is almost now. It is time for that which was lost, the dearest star of the storms, to be found, time for a journey from the desperate ramparts of the free into the darkest flames of the Oerth.
Nyrond website review
Third part of the "Prophecies and Portents" series, sequel to "Pyrtura" (ONW3-02), prequel to "The Hills Are Alive..." (ONW4-02) and "The Tal Marith" (ONWS5-06J). It is strongly recommended, though not absolutely required, that you should have played "The Hidden Fortress" (COR3-01), "Traitor's Road" (COR3-13), "To Hunt a Traitor" (ONW2-05) and "Escape From Scant" (ONW1-01) before playing this scenario.




Prisoners of War
ONW4-01, APLs 2-12, one round Regional scenario by Paul Looby
Not all enemies of Onnwal die upon the battlefield. Some are captured and some surrender to the forces of the Free State. What happens to those who survive battlefield "justice"? You are about to find out.
Nyrond website review
This scenario is set in the environs of Silvervale - the lands of Baron Halshas Geldrenn.


The Hills Are Alive...
ONW4-02, APLs 6-12, one round Regional scenario by Stuart Kerrigan
A diplomatic situation in the Headlands means that the Church of Jascar requires your aid.
Nyrond website review
Fourth part of the "Prophecies and Portents" series, sequel to "To Kill a Kesh" (ONW3-07) and "To Hunt a Traitor" (ONW2-05), prequel to "The Tal Marith" (ONWS5-06J).


The Greatest Enemy
ONW4-03, APLs 2-12, one round Regional scenario by Andy MacPhee, Jeny MacPhee & Stuart Kerrigan
Stalemate in Onnwal. While exhausted armies on both sides in the unending war for the Dragonshead draw breath, plots multiply in shadow and deepest night. In times such as this, a single slip, a single move can break the deadlock. The pieces are in motion, but to what end?
Nyrond website review
This scenario contains some of the same NPCs as "Pyrtura" (ONW3-02) so playing that scenario first is recommended but by no means required. This scenario is particularly recommended for members of the Military of Rebellion Metaorgs.


Return to Bigby's Modest Home
ONW4-04, APLs 2-10, one round Regional scenario by Andy MacPhee, Jeny MacPhee & Stuart Kerrigan
Subtle and quick to anger - such is the way of wizards. So what do you do when two come asking that you retrieve something left behind by their old master? There is a town house in Halmarn, on the outskirts of Scant. It once had a famous owner, and was full of wondrous magics and strange sights. Its secrets were safe... until now.
Nyrond website review
This scenario contains some of the same NPCs as "Pilgrims in an Unholy Land" (ONW2-06P), so having played that scenario is recommended but by no means required.


March on Gullhaven
ONW4-05, APLs 4-14, one round Regional scenario by Iain Reid
A highly secret mission for the Free State to strike hard into Brotherhood territory. Steely nerves are asked for, along with prowess, skill, loyalty and the ability to work with others. Do you fit the bill?
Nyrond website review
This scenario counts as Military Service for members of the Military of Rebellion Metaorgs. There was an errata for this scenario's AR on the Living Onnwal website. Loose prequel to the Regional Interactive scenario "Return to Gullhaven" (ONWS5-01). Laura has written a review of this scenario.


A Strange Sacrifice
ONW4-06, APLs 2-8, continuous two round Regional scenario by Michael Cooney & Paul Looby
While the war against the Scarlet Sign rages in the west, something stirs in the Silvervale. Under the shadows of the Headlands strange tidings come to trouble the lands of the Geldrenns.
Nyrond website review
This scenario is set in the environs of Silvervale - the lands of Baron Halshas Geldrenn.




A Crisis Of Faith aka When Thegns Go Wrong
ONW5-01, APLs 4-12, one round Regional scenario by Alasdair Coutts & Andy MacPhee
As the Free State of Onnwal prepares for a final confrontation with the Scarlet Brotherhood, it needs allies. Who better than the enduring dwur of the Headlands? Or do they perhaps have troubles of their own?
Nyrond website review


The Rescue
ONW5-02, APLs 2-12, one round Regional scenario by Thomas Ian Smith & Thomas Ralph
In all the years of the Brotherhood occupation many have been slain, but a worse hurt are those who have been enslaved, sold, or worse - simply disappeared. Milos Feralen of Sornhill knows where some are, can you help him get them back?
Nyrond website review
This scenario cannot be played by anyone with the "Favour of Rary" from "To Kill a Kesh" (ONW3-07). There is a Regional Interactive scenario, "For The Rescue" (ONWS5-03), available as a prequel to this scenario. See this message to the Living Onnwal Yahoo!Group for a clarification of this scenario's AR and the LGDMs Yahoo!Group for the author's unofficial scenario errata document.


The Unplumbed Depths
ONW5-03, APLs 4-12, continuous two round Regional scenario by R. Michael Hinds
The push towards the liberation of Scant continues. Great deeds must be done to ensure the success of the Free State. The dark, unnatural horrors contained within the confines of Obelstone Keep wait to be conquered.
Nyrond website review
This scenario counts as Military Service for members of the Free State Military Regional Metaorgs.
Third part of the "Liberation of Scant" series, sequel to "The Message" (ONWS5-02), prequel to "Beacon In The Night" (ONWS5-05A), "Beheading Halmarn" (ONWS5-05B) and "Seas Alive" (ONWS5-05C), the Regional Special scenarios run at GenConUK as the first round of the assault on Scant. At the Excaliber 2005 convention (and only at that convention) this scenario was run as a sequel to the exclusive Regional Special scenarios "The Subservient Serpent" (ONWS5-04A) and "To Obelstone By Shore & Sword" (ONWS5-04B).


The Truth in Music
ONW5-04, APLs 2-12, one round Regional scenario by Luke Pitcher
News seeps from the Storm Coast of forbidden secrets, a Suel priestess, and raids by the walking dead. The authorities at Sornhill are prepared to pay the piper. But who is really calling the tune?
Nyrond website review
This scenario is particularly recommended for learned sages and entertaining performers. This scenario cannot be played by anyone with the "Favour of Rary" from "To Kill a Kesh" (ONW3-07). The encounter maps were accidentally omitted from the scenario, but are available as compressed JPG scans of the author's hand-drawn originals in a password-locked zip file in the LGDMs and living-onnwal Yahoo!Groups.




Screams of the Damned
ONW6-01, APLs 6-12, continuous two round Regional scenario by Stuart Kerrigan
Two wars waged in Onnwal. Not only are the shores of the Dragonshead soaked with the blood of the nations of Onnwal and Shar, but now the Flan tribes of the Headlands are at war, with a malevolent and ancient evil manipulating matters. Could this new threat be the Enemy of which Tarnedas has spoken? You shall soon hear the maddening screams within the Hills once more.
Official listing & download - Nyrond website review
An epic and dangerous scenario. Characters with the "Favour of Rary" from "To Kill a Kesh" (ONW3-07) may attempt to play this scenario at their own risk. Sixth part of the "Prophecies & Portents" series, sequel to "The Prophet" (ONW3-01), "Pyrtura" (ONW3-02), "The Traitor's Road" (COR3-13), "To Kill A Kesh" (ONW3-07), "The Hills Are Alive" (ONW4-02) and "The Tal Marith" (ONWS5-06J).




Orphans of the Storm
ONW7-01, APLs 6-12, one round Regional scenario by Luke Pitcher
A minor mission for House Coriell takes you to the Headlands. What you find there points elsewhere, though - not every story that began in the days of the Rebellion knows that the time has come to make an ending.
Official listing & download - Nyrond website review
This scenario counts as Military Service for members of the Free State Military Regional Metaorgs. Combat prowess is useful, but so are Knowledge skills and social skills. There are special opportunities for members of the Warmages of Kildeer Regional Metaorg.


The Scars of War
ONW7-02, APLs 2-8, one round Regional scenario by W. Mark Stubbs
The War of Liberation may be over, but the long years of conflict have left their scars, both on the landscape, in the shape of the terrible shell of burned Scant, and on the shattered lives of the people. Will you enter the former in an attempt to salve the latter? And if you do, will you survive the fell power that still dwells in Scant, wielding an artefact from Onnwal's past?
Official listing & download - Nyrond website review
Lawful characters and members of the Free State Military may have trouble with playing this scenario. Planned to be the first part of the "Rod of Onnwal" series, prequel to "Audience With A Szek" (unreleased). You can read about Scant as it once was here on the Living Greyhawk website.


Bottom of the Truth
ONW7-03, APLs 2-10, one round Regional scenario by Thomas Ian Smith
As the people of war torn Onnwal begin the process of recovery, Milos Feralen, a merchant of Sornhill, looks to his family business. He has lost contact with the family owned mine, and more importantly several shipments of valuable ore. Will you help him get to the bottom of this problem?
Official listing & download - Nyrond website review
Set in the Headlands. Sequel to "A Crisis of Faith" (ONW5-01). Particularly suited for those associated with House Feralen, the Established Church of Zilchus and the Fellowship of the Coin. Kobolds, Dragon Disciples and characters with Draconic Heritage play this scenario at their own risk.




The Beautiful Death
ONW8-01, APLs 2-8, one round Regional scenario by Steve Pearce
Children of Onnwal have been unfortunate casualties of the Occupation by the Brotherhood. However the disappearances continue with an ever greater pace in the Northlands. You have the opportunity, at the behest of Zamiel of Zilchus, to deal with this. His Divinations point uncharacteristically clearly to a woman named Granny. She can show you the way to the Beautiful Death.
Actions during the adventure may lead to an optional extra section. This scenario counts as Military Service for members of the Free State Military Regional Metaorgs. A sequel to the "Remember the Farmer" series ("Remember the Farmers" (ONW1-06), "Rest in Peace" (ONW2-04) and "To Hell & Back" (ONW3-05)), which is summarised here.





Metaregional Scenarios
for the "Splintered Suns" Metaregion

TSS3-01 - TSS3-02 & TSS3-03 - TSS3-04 - TSS3-05 - TSS3-06 - TSS3-07 - TSS3-08
TSS4-01 - TSS4-02 - TSS4-03 - TSS4-04 - TSS4-05 - TSS4-06 - TSS4-07
TSS5-01 - TSS5-02 - TSS5-03 - TSS5-04 - TSS5-05
ESA6-01 - ESA6-02 - ESA6-03 - ESA6-04 - ESA6-05
ESA7-01 - ESA7-02 - ESA7-03 - ESA7-04 - ESA7-05 - ESA7-06
ESA8-01 - ESA8-02


Stonecunning
TSS3-01, APLs 2-8, one round Metaregional scenario by Pierre van Rooden
Six years ago, the home of Valthen Stoneheart in the Iron Hills was razed by a small band of invaders; little has since been heard or seen in the region of his lair... Now, a ship of the Scarlet Sign has been spotted near the Azure Coast. What has peaked the interest of the Brotherhood? And what will be the consequences for the Iron League? It's for the heroes to find out... without getting caught!
Nyrond website review
Set in Irongate and the Iron Hills. First part of the "Trust or Treason" series, prequel to "The Verdant Trail" (TSS4-01).


Legacy of Madness
TSS3-02 & TSS3-03, APLs 2-10, continuous two round Metaregional scenario by Creighton Broadhurst
From once-proud Rauxes rises a dark legacy gifted to Ahlissa by Ivid himself. A missing peasant girl last seen in the dreary village of Barllich draws our heroes into the machinations of one whose vengeance is eternal. Ahlissa’s fate hangs in the balance by the banks of the Arisum, awaiting Istus knows what...
Nyrond website review
Set in Ahlissa.


The Glory of Times Past
TSS3-04, APLs 2-8, one round Metaregional scenario by Dr. Nagel Rainer
A troupe of travelling entertainers come to the city of Innspa, preparing to re-enact some of the most important battles in Aerdy history in a thrilling spectacle. But someone in their number seems to be hunted by deadly assassins...
Nyrond website review
Set in Innspa. First part of the "Re-Enactment" series, prequel to "Cat's Grace" (TSS4-07). Laura has written a review of this scenario.


For the Family's Honour
TSS3-05, APLs 2-8, one round Metaregional scenario by Karl Goodjohn
A simple mission to carry a scroll from Irongate to Silvervale in Onnwal, but is anything ever simple when you have to travel through the Headlands and into Onnwal?
Nyrond website review
Set in Irongate & Onnwal. This scenario counted as an Onnwal War Company scenario.


The Prisoner
TSS3-06, APLs 2-10, one round Metaregional scenario by Pieter Sleijpen
A night in the Hollow Highlands is disturbed by the sudden arrival of what appears to be an escaped slave, raving and delirious. Is he really what he seems or merely a lunatic on the run? What events will be set into motion by his appearance and who are "the others" of which he speaks?
Nyrond website review
Set in Ahlissa. First part of the "Broken Chains" series, prequel to "Crossfire" (TSS4-04).


The Lance of Osson
TSS3-07, APLs 2-10, one round Metaregional scenario by Andy MacPhee, Jeny MacPhee & Stuart Kerrigan
An item of power once wielded by Commondant Osson of Almor surfaces. It is sought by many, but will you find it? Your decisions may shake the very foundations of the lands of Old Aerdy.
Nyrond website review
Set in Ahlissa & Medegia. This scenario counted as an Onnwal War Company scenario.


Prisoners of the Calling Mines
TSS3-08, 1st level PCs only, one round Metaregional Introductory scenario by Creighton Broadhurst
Unknown voices echo through the tunnels and shafts of this damned place. You have survived seemingly for years; the constant work taking its heartless toll on your body and mind. When the chance for escape comes, though, will you be ready?
Nyrond website review
Set in Ahlissa. Intended for new PCs, but also playable by any 1st level PCs. Characters who had played before lost all money and equipment and at least 4 TUs. New characters started with no equipment. All characters received extra gold at the end of the scenario with which to buy starting equipment, and wizards could purchase a spellbook (containing all zero level spells and six first level spells of their choice) at the end of the scenario.




The Verdant Trail
TSS4-01, APLs 2-10, one round Metaregional scenario by Pierre van Rooden & Wouter Scheepe
A dangerous criminal is on the run and you have just been hired to bring him in. Can you prevent his escape into the wilds and find him before others do?
Nyrond website review
Set in Sunndi, the Principality of Naerie & the Vast Swamp. Second part of the "Trust or Treason" series, sequel to "Stonecunning" (TSS3-01), prequel to "Ten Minutes" (TSS5-01). Also a sequel to the Sunndi Regional scenario "United We Stand" (SND2-01). You can read more about Sunndi here on the Sunndi website.


Blood Money
TSS4-02, APLs 2-12, one round Metaregional scenario by James Zwiers
Gold is the curse of man and the lifeblood of civilisation. Greed can overwhelm even the best of people. A caravan master needs your help on the road from Irongate to the Windmarch, but can you avoid the lure of blood money, or will you succumb as others before you to its siren call?
Nyrond website review
Set in the Iron Hills & Ahlissa. This scenario has an optional extra section which costs 1 additional Time Unit.


Woodland Trail
TSS4-03, APLs 2-14, one round Metaregional scenario by Rob Wills
Following the recent agreements between Ahlissa and its neighbours, on the matter of combined defence and trade, a convocation of trading organisations from Onnwal, Ahlissa and Sunndi has been arranged to take place in Pitchfield, Sunndi. You are in attendance at this meeting and find yourselves called upon to take a long walk into the dwur kingdom of Glorvardum. A land of which you know not enough, with a guide you do not trust, a dog you do not like the smell of, on a task which everyone else has proclaimed to be of utmost importance. But you might be forgiven for thinking: Can 'he' not just get another squire?
Nyrond website review
Set in Sunndi & the Glorioles. You can read more about Ahlissa and the Naerie Compact here on the Living Greyhawk website, more about the Glorioles here on the Living Greyhawk website and more about Glorvardum here on the Living Greyhawk website.


Crossfire
TSS4-04, APLs 4-10, one round Metaregional scenario by Pieter Sleijpen
News of those caught by the Great Kingdom during the Greyhawk Wars still being enslaved within Ahlissa has spread like wildfire. A cry of outrage was heard from the citizens of the Iron League nations. In reaction, the Overking promised to release all former prisoners of war, starting with those still kept at the Calling Mines. Diplomats are sent, but they need guards. Are you up to the task?
Nyrond website review
Set in the Calling Mines of Ahlissa. Second part of the "Broken Chains" series, sequel to "The Prisoner" (TSS3-06). Also recommended for characters who have played "Prisoners of the Calling Mines" (TSS3-08).


A Private Little War
TSS4-05, APLs 6-12, one round Metaregional scenario by Martin Jennings
Tensions between various factions have boiled over in Dullstrand City; the only problem is that the factions happen to be those supposed to uphold the laws and rules not break them. Someone is needed to sort out the mess and the Masters of Dullstrand put out a call for help.
Nyrond website review
Set in Dullstrand.


Wind Reaping
TSS4-06, APLs 4-12, one round Metaregional scenario by Maya Deva Kniese
Bullywugs. Wastrians. Enemies so despised in Sunndi, the law itself allows them to be shot on sight. Skulking in the Vast Swamp, they dream of the day all non-humans are eradicated from the face of the Oerth. Until now. Now, they move...
Nyrond website review
Set in Sunndi on the edge of the Vast Swamp. Second part of the "When The Wind Blows" series, sequel to the Sunndi Regional scenario "Harvest Time" (SND3-01), prequel to "Seeds" (TSS5-02). You can read more about Sunndi here on the Sunndi website.


Cat's Grace
TSS4-07, APLs 4-10, one round Metaregional scenario by Rainer Nagel
You are called on by some old acquaintances. The Aerdy Re-Enactment Company, famous for their recreation of important battles in Aerdy history, has gone missing somewhere to the south deep in Ahlissan territory. Rumour has it that this is only the beginning of a rebellion against the rule of Overking Xavener. You are to go there and bring them back - before the Ahlissan army does the job for you...
Nyrond website review
Set in the Principality of Naerie on the edge of the Iron Hills. Second part of the "Re-Enactment" series, sequel to "The Glory of Times Past" (TSS3-04).




Ten Minutes
TSS5-01, APLs 2-12, one round Metaregional scenario by Pierre van Rooden & Wouter Scheepe
A prisoner holding a secret leads you to a place that was once the site of a hideous crime, in search for a man long dead. As thunder rolls and rain starts falling, the shadows in the darkness move to welcome you... to Alymport.
Nyrond website review
This scenario has an optional extra section which costs 1 additional Time Unit. Set in Naerie. Third part of the "Trust or Treason" series, sequel to "Stonecunning" (TSS3-01) and "The Verdant Trail" (TSS4-01), prequel to "Shattered" (ESA6-02).


Seeds
TSS5-02, APLs 4-14, continuous two round Metaregional scenario by Maya Deva Kniese
The bullywugs threaten to overrun Sunndi, and its people cry out for help as the followers of the Toad God lead the murderous amphibians in an unholy war against everything not pure human. But are religious zeal and a desire to kill anything that moves all there is to it? Come to Sunndi and find out.
Nyrond website review
Set in Sunndi and the Menowood. Third part of the "When The Wind Blows" series, sequel to the Sunndi Regional scenario "Harvest Time" (SND3-01) and "Wind Reaping" (TSS4-06), prequel to "Storm Harvest" (COR7-07). A dangerous investigative fairytale. This scenario is extremely dangerous (playing down with a strong party is highly recommended) and tends to a long playing time. You can read more about Sunndi here on the Sunndi website.


The Medegian Job
TSS5-03, APLs 4-14, one round Metaregional scenario by Luke Pitcher
Finding a book for a scholar in Rel Deven. An easy enough task, one might think. But the book is in Mentrey, once capital of shattered Medegia. And the shadows of the Greyhawk Wars fall long and dark upon your venture...
Nyrond website review
Set in Rel Deven (Ahlissa) & Mentrey (Old Medegia). See the LGDMs Yahoo!Group for a comprehensive unofficial errata document for this scenario.


The Sun & The Nightingale
TSS5-04, APLs 4-10, one round Metaregional scenario by Nick Silverstone & Sampo Haarlaa
The strength of Ahlissa rests in the hands of the Great Guildmaster and his formidable merchant vessels. Sometimes these ships have more than bounty of Ahlissa in them and trouble ensues. Now a merchant is dead, his secrets with him but some loose ends remain...
Nyrond website review
An investigative scenario set in Trennenport in Ahlissa.


Midsummer Nightmare
TSS5-05, APLs 8-14, one round Metaregional scenario by Pieter Sleijpen & Simone van de Stadt
There are not many reasons for a celebration in Sunndi, but the Hollow Highlanders are not about to let the outside world disrupt their traditions. When it is time for the Clanmoot, it is time for the Clanmoot, especially since one is only held once every five years. Still, in dangerous times, one needs skilled guardians and who better to select then adventurers?
Nyrond website review
Set in the Hollow Highlands. This scenario is closely related to the events described in "Crossfire" (TSS4-04), but the two scenarios can easily be played independently of one another. This is an adapted version of the Sunndi Regional Special "A Midsummer Nightmare"; people who played that special cannot play this scenario.




Knife's Edge
ESA6-01, APLs 4-12, one round Metaregional scenario by Pieter Sleijpen
The treaty of Nonzfyr holds promise of much needed peace between Sunndi and Ahlissa, but a piece of paper is only worth as much as the people that enforce its contents. Tensions run high, and trust low. Is a murder in the Hollow Highlands the spark that burns the agreement to a crisp, or do calmer minds prevail?
Official listing & download - Nyrond website review
An investigative scenario set in the Hollow Highlands. Fourth part of the "Broken Chains" series, sequel to "The Prisoner" (TSS3-06), "Crossfire" (TSS4-04) and "Midsummer Nightmare" (TSS5-05), prequel to "Head or Tails" (ESA7-04).


Shattered
ESA6-02, APLs 2-12, one round Metaregional scenario by Pierre van Rooden
Once, Crystal Castle was a centre for music and art, a memorial to all the great achievements of man. A masterpiece of architecture, it was one of the wonders of the Great Kingdom. Now it lies in pieces, and within its ruins only sorrow awaits.
Official listing & download - Nyrond website review
This scenario is set in New Keep in Sunndi. Fourth part of the "Trust or Treason" series, sequel to "Stonecunning" (TSS3-01), "The Verdant Trail" (TSS4-01) and "Ten Minutes" (TSS5-01). You can read more about Sunndi here on the Sunndi website.


River to the Sea of Choices
ESA6-03, APLs 2-8, one round Metaregional scenario by Grant Featherstone
The revenue brought in by gemstones panned from the River Thelly is vital in the maintenance of the war-damaged city walls and defences of Nulbish. The Royal Guild of Merchants need guards to protect a keelboat full of grain and gemstones destined to be sold at Kalstrand for the Windmarch fair. The Ahlissan army after all routed many bands of outlaws and humanoid tribes during the recent campaign around Wyverntor, and these are desperate for coin and food.
Official listing & download - Nyrond website review
Set in Ahlissa on the Thelly River. [Webmeister's Note: This is an extremely broken dangerous scenario, playing down with a strong full party is advised.]


Gift of the Tempest
ESA6-04, APLs 2-10, one round Metaregional scenario by Pieter Sleijpen
Taking shelter from a storm in the village of Montesser, the adventurers awake to find that more than seaweed is being washed ashore by the tide...
Official listing & download - Nyrond website review - NMR6-05 Nyrond website review
Set in Medegia, or playable as NMR6-05 set in Ratik. If played within the Splintered Suns Metaregion this scenario counts as a standard Splintered Suns Metaregional, if played within the Nyrond Metaregion this scenario counts as a standard Nyrond Metaregional. First part of the "Terrors of the Deep" series, prequel to "The Wake of the Tempest" (ESA7-03). Not suitable for those with a dislike of the ocean, nor for centaurs (especially Large centaurs).


Point of View
ESA6-05, APLs 2-8, one round Metaregional scenario by Sampo Haarlaa
Since 590CY, the Ahlissans have worked to build a fortification to guard the Adder's Pass that separates the Principality of Naerie from the Kingdom of Sunndi. The work is nearing completion but acts of sabotage have hindered its progress. Perhaps you can discover what is really going on?
Official listing & download - Nyrond website review
Set in the Principality of Naerie. Recommended for groups of adventurers who do not have conflicting loyalties.




Wooden Ships & Souls of Iron
ESA7-01, APLs 2-10, one round Metaregional scenario by Thomas Ian Smith
The slave trade is a heinous business, but more so when it involves captives taken in war. Slavers are taking a cargo to an unknown fate in the jungles of the Tilvanot Peninsula. Can you intercept and free the slaves?
Official listing & download - Nyrond website review
Set in Relmor Bay. This adventure is not for those with a dislike of the ocean.


No Parley in the Pirates' Code
ESA7-02, APL 2, one round Metaregional scenario by Colleen Simpson
Medegia is a land torn by strife, ruled by small time landlords forever warring over every piece of land. Even its coasts are unsafe. In the See of Medegia, you’ll discover that there’s no such thing as a “Pirates’ Code”.
Official listing & download - Nyrond website review
An APL2 adventure designed for 1st level characters; playable by characters up to 5th level as per the standard APL rules, but they shouldn't expect much of a challenge. Planned as the start of a long-term plotline about Medegia. Prequel to "Dead Men's Curse" (unreleased).


The Wake of the Tempest
ESA7-03, APLs 2-10, one round Metaregional scenario by James Dempsey
The good ship Kalandra lies wrecked, victim to the furious storm that cast it onto rocky cliffs, its cargo looted and its secrets revealed. But is that truly the case? What more is to be found in the shattered belly of the sunken ship? Visionary messages would have it that mysteries are yet to be found.
Official listing & download - Nyrond website review - NMR7-02 Nyrond website review
Set in Medegia. Also playable as NMR7-02 set in Ratik. If played within the Splintered Suns Metaregion this scenario counts as a standard Splintered Suns Metaregional, if played within the Nyrond Metaregion this scenario counts as a standard Nyrond Metaregional. Second part of the "Terrors of the Deep" series, sequel to "Gift of the Tempest" (ESA6-04/NMR6-05), prequel to "Eye of the Tempest" (ESA7-06/NMR7-06). Not for those who hear 'run away' in the sea's song.


Head or Tails
ESA7-04, APLs 4-12, one round Metaregional scenario by Pieter Sleijpen
Dawn. Soldiers are staring silently into the twilight, weapons drawn and faces grim. The enemy is hidden in shadows. Soon the battle will be on. Soon the sounds of weapons, the shouts of angry soldiers and the moans of the wounded will replace the birds greeting Pelor. Will you be at the battle to aid the good people of Ahlissa and Sunndi?
Official listing & download - Nyrond website review
Set in the Hollow Highlands in Ahlissa. Fifth part of the "Broken Chains" series, sequel to "The Prisoner" (TSS3-06), "Crossfire" (TSS4-04), "Midsummer Nightmare" (TSS5-05) and "Knife's Edge" (ESA6-01), prequel to "Calling of the Mines" (ESA8-01).


And All The Prince's Men
ESA7-05, APLs 4-10, one round Metaregional scenario by Sampo Haarlaa
Patriotic Knights, a group of Oeridian supremacists and rabble-rousers, and their allies have suffered blows in the past but are hardly a spent force. Now, yet more fuel is thrown into the flames that threaten to tear Naerie City apart. Riots, robbery and revelations, all within one hectic day in the city.
Official listing & download - Nyrond website review
Set in the Principality of Naerie. Recommended for well-balanced parties who have had past dealings, and no enmities, with the Nasranite Watch. Closely connected to "Point of View" (ESA6-05), "Sharafon" (NAE6-05) and "Incognito" (NAE7-03).


Eye of the Tempest
ESA7-06, APLs 6-14, continuous two round Metaregional scenario by Mark Somers & Renout van Rijn
For months rumours have said that an evil fleet sails the Solnor Ocean, preying on ships of all nations and leaving few survivors. The rumours have now been confirmed, and a storm gathers in the form of an armada of the undead. Can a band of brave adventurers sail to a mysterious location and recover a hidden treasure that might avert the coming tempest?
Official listing & download - Nyrond website review - NMR7-06 Nyrond website review
Set on the Solnor Ocean. Also playable as NMR7-06. If played within the Splintered Suns Metaregion this scenario counts as a standard Splintered Suns Metaregional, if played within the Nyrond Metaregion this scenario counts as a standard Nyrond Metaregional. Third part of the "Terrors of the Deep" series, sequel to "Gift of the Tempest" (ESA6-04/NMR6-05) and "The Wake of the Tempest" (ESA7-03/NMR7-02). Not for those with a dislike of the ocean.




Calling of the Mines
ESA8-01, APLs 6-14, one round Metaregional scenario by Pieter Sleijpen
For years escaped Calling Mines convicts have fought against their former guards and everybody who got in their way. Now with their defeat an almost foregone conclusion, the authorities finally have the time and inclination to look beyond the obvious. They need people to go look under the stones... literally.
Set in the Hollow Highlands in Ahlissa. This is a challenging scenario, playing up is not recommended. You cannot play "Head or Tails" (ESA7-04) after playing this scenario. Sixth part of the "Broken Chains" series, sequel to "The Prisoner" (TSS3-06), "Crossfire" (TSS4-04), "Midsummer Nightmare" (TSS5-05), "Knife's Edge" (ESA6-01) and "Head or Tails" (ESA7-04).


Old Debts
ESA8-02, APLs 4-12, one round Metaregional scenario by Sampo Haarlaa
Fourteen years ago the armies of Ivid destroyed most of Pontylver in an orgy of violence. Now its harbour has finally been fully restored, and its docks have produced the first ships to rebuild the Ahlissan fleet. This is cause for a celebration and all are invited. This close to the cursed grounds of mainland Pontylver a few wonder if it is a good idea, wondering whether violence will strike.
Nyrond website review
Set in Pontylver in Ahlissa. Contains an optional extra encounter.





Core Scenarios

COR1-01 - COR1-02 - COR1-03 - COR1-04 - COR1-05 - COR1-06 - COR1-07 - COR1-08 - COR1-09
COR2-01 - COR2-02 - COR2-03 - COR2-04 - COR2-05 - COR2-06 - COR2-07 - COR2-08 - COR2-09 - COR2-10
COR2-11 - COR2-12 - COR2-13
COR3-01 - COR3-02 - COR3-03 - COR3-04 - COR3-05 - COR3-06 - COR3-07 - COR3-08 - COR3-09 - COR3-10
COR3-11 - COR3-12 - COR3-13 - COR3-14 - COR3-15 - COR3-16 - COR3-17 - COR3-18 - COR3-19
COR4-01 - COR4-02 - COR4-03 - COR4-04 - COR4-05 - COR4-06 - COR4-07 - COR4-08 - COR4-09 - COR4-10
COR4-11 - COR4-12 - COR4-13 - COR4-14 - COR4-15 - COR4-16 - COR4-17 - COR4-18 - COR4-19
COR5-01 - COR5-02 - COR5-03 - COR5-04 - COR5-05 - COR5-06 - COR5-07 - COR5-08 - COR5-09 - COR5-10
COR5-11 - COR5-12 - COR5-13 - COR5-14 - COR5-15 - COR5-16 - COR5-17 - COR5-18 - COR5-19 - COR5-20
COR6-01 - COR6-02 - COR6-03 - COR6-04 - COR6-05 - COR6-06 - COR6-07 - COR6-08 - COR6-09 - COR6-10
COR6-11 - COR6-12 - COR6-13 - COR6-14 - COR6-15 - COR6-16 - COR6-17 - COR6-18 - COR6-19 - COR6-20
COR7-01 - COR7-02 - COR7-03 - COR7-04 - COR7-05 - COR7-06 - COR7-07 - COR7-08 - COR7-09 - COR7-10
COR7-11 - COR7-12 - COR7-13 - COR7-14 - COR7-15 - COR7-16 - COR7-17 - COR7-18 - COR7-19 - COR7-20
CGR7-01 - CGR7-02
COR8-01 - COR8-02 - COR8-03 - COR8-04 - COR8-05 - COR8-06 - COR8-07 - COR8-08 - COR8-09
COR8-10 - COR8-11 - COR8-12 - CGR8-01 - CGR8-02


Dragon Scales at Morningtide
COR1-01, APL 2, one round Core scenario by Sean Reynolds
Strange black currents and droves of beached fish are being linked to a strange new cult in the city of Greyhawk. Are the cultists responsible, or just part of a larger danger?
Nyrond website review


The Reckoning
COR1-02, APLs 2-4, one round Core scenario by John Richardson & Sean Flaherty
A local merchant asks you to make a simple trip to retrieve an heirloom from his family farm just north of the City of Greyhawk, in the Cairn Hills. What awaits is more than you had bargained for.
Nyrond website review
First part of the "Brendingund Saga" series, prequel to "Brendingund's Bride" (COR1-05).


River of Blood
COR1-03, APL 2, one round Core scenario by Erik Mona
The Millstream runs red with the blood of the abducted children of Greyhawk's lower class, triggering memories of a crisis thought averted long ago.
Nyrond website review
First part of the "Absolute Power" series, prequel to "As He Lay Dying" (COR2-01).


Fires of the Storm Tower
COR1-04, APLs 2-4, one round Core scenario by Sean Reynolds
While on a ship from the City of Greyhawk to Gryrax in the Principality of Ulek, you are blown off course by a freak storm and stranded on the shores of the Pomarj. While the sailors do emergency repairs, you search for an important passenger missing since the shipwreck.
Nyrond website review
Loose prequel to "Return to the Storm Tower" (COR6-11).


Brendingund's Bride
COR1-05, APLs 2-4, continuous two round Core scenario by John Richardson & Sean Flaherty
A servant of the merchant Auldon Brendingund tells you he needs a few adventurers to accompany Auldon on a trip to meet his new wife. It will be a short walk to Hardby, an entertaining feast, and easy money. What could possibly go wrong?
Nyrond website review
Second part of the "Brendingund Saga" series, sequel to "The Reckoning" (COR1-02), prequel to "Brendingund's Blood" (COR1-07).


The Forbidden Choice
COR1-06, APLs 2-4, one round Core scenario by Chris Tulach & Jason Buhlman
Missing for hundreds of years, the shattered remains of this ancient olven chest are now yours but the contents are missing. Why is this relic so important that Iuz and his minions would take interest in it?
Nyrond website review
First part of the "Forbidden Choice" series, prequel to "Forgotten Echoes" (COR2-10).


Brendingund's Blood
COR1-07, APLs 2-4, one round Core scenario by John Richardson & Sean Flaherty
Auldon Brendingund needs you to assist him again. This time his wife has given birth to an "unexpected" child and he seeks your help to find the father.
Nyrond website review
Third part of the "Brendingund Saga" series, sequel to "The Reckoning" (COR1-02) and "Brendingund's Bride" (COR1-05), prequel to "Brendingund's Brood" (COR2-02).


The Future's Bright
COR1-08, APLs 2-4, one round Core scenario by Creighton Broadhurst
Shipwrecked on the coast of the Bright Desert you locate the remains of another shipwreck that can be used to repair your own craft. Unfortunately the crew of this first vessel all seem to have died in some horrible fashion.
Nyrond website review
First part of the "Sins of Ages Past" series, prequel to "The Hidden Fortress" (COR3-01).


Swamp Things
COR1-09, APLs 2-4, one round Core scenario by Bruce Paris
Dark slithering denizens of muck and despair threaten a once peaceful druid's domain, now in the midst of its own political upheaval.
Nyrond website review




As He Lay Dying
COR2-01, APLs 4-10, continuous two round Core scenario by Erik Mona
The assistant to an ambassador from the Duchy of Urnst needs adventurers to transport her cousin's cursed corpse from the Free City of Greyhawk to their ancestral home in Leukish. She's hired a barge, complete with its superstitious crew, to carry the party from city to city, but the dangers of river travel and the spectre of an ancient curse will stand in the way of success.
Nyrond website review
Set in the Domain of Greyhawk. Second part of the "Absolute Power" series, sequel to "River of Blood" (COR1-03), prequel to "Return to the Ghost Tower of Inverness" (CORS3-03).


Brendingund's Brood
COR2-02, APLs 2-8, one round Core scenario by Sean Flaherty & John Richardson
The merchant Brendingund needs your help again. It seems that his children have run away and need someone to bring them home.
Nyrond website review
Set in the Free City of Greyhawk. Fourth part of the "Brendingund Saga" series, sequel to "The Reckoning" (COR1-02), "Brendingund's Bride" (COR1-05) and "Brendingund's Blood" (COR1-07), prequel to "The Final Reckoning" (COR2-09).


Amidst the Mists & Coldest Frosts
COR2-03, APLs 2-8, one round Core scenario by Dale Friesen
You undertake an expedition to the lands of the Frost Barbarians to secure a trade agreement with the Fruztii. While you dream of coming home richer, the only thing the barren landscape promises is a quick death for the unprepared or the stupid. And that was before the locals began falling prey to the supernatural killer that raids from the mist. Can you save the locals, secure the lucrative trade agreement and make it home alive?
Nyrond website review
This scenario has an optional extra section which costs one additional Time Unit. Set in the Kingdom of the Fruztii.


Birthday Bash
COR2-04, APLs 4-12, one round Core scenario by Kevin Freeman
Carnival time arrives in Istivin as the people celebrate a local landowner's birthday and everyone is invited! What fun and games await those who show up for the festivities?
Nyrond website review
Set in Sterich. First part of the "Gloom and Disunion" series, prequel to "Beneath the Veil" (COR2-05).


Beneath The Veil
COR2-05, APLs 2-12, one round Core scenario by Steve Larkin
In the crumbling ruin of Istivin's west end lives a young boy who, if the stars don't lie, will either grow to become the greatest prophet of the god Celestian that Oerth has ever known or become the next foul tyrant of the age. Quested to retrieve the boy and bring him to the Plinth of the Conjunction in the Barrier Peaks, your adventure takes a dangerous turn at the very start. The boy has been kidnapped by a dangerous demon-worshipping cult.
Nyrond website review
Set in Sterich. Second part of the "Gloom and Disunion" series, sequel to "Birthday Bash" (COR2-04), prequel to "Assault on the Vault" (CORS3-01). This scenario has an optional extra section which costs one additional Time Unit.


Finder's Keepers
COR2-06, APLs 4-10, one round Core scenario by Matt Lovell & Chris Lindsay
One part earth, two parts flame, step into darkness where we all scream the same. It's a recipe for evil, but who wins the prize? Just step inside the door, and don't close your eyes.
Nyrond website review
Set in the Domain of Greyhawk.


Ashes Of Innocence
COR2-07, APLs 4-12, one round Core scenario by David Christ
Towns near the southern border of the Domain of Greyhawk are being ravaged by fire. Rumours of people exploding into flames abound while talk of a creature of black flame becomes more common further east towards Safeton. The only link between the burnt towns so far is an old Raoan priest travelling towards the eastern horizon with a small boy. No one has caught up with them so far and even more strangely none have even dared to try.
Nyrond website review
Set in the Domain of Greyhawk. First part of the "To Serve the Greater Good" series, prequel to "Fury of a Cold Man's Heart" (COR3-03).


Echo
COR2-08, APLs 2-12, one round Core scenario by Matt Lovell & Chris Lindsay
Concerned by stories of the resurfacing of the Isles of Woe, Warnes Starcoat is sponsoring an expedition into the Brass Hills to explore a site called the Zochal. According to the Nesser Opuscule, only surviving fragment of a greater work attributed to Tzunk, the Zochal is an echo point for the planar confluence that infuses the once lost sunken isles. What does that mean? That is exactly what the Circle of Eight wants you to find out.
Nyrond website review
Set in the Bright Lands. Second part of the "Ether Threat" series, sequel to "Isle of Woe" (CORS2-02), prequel to "Escape From Tenh" (COR2-11).


The Final Reckoning
COR2-09, APLs 2-12, one round Core scenario by Chris Lindsay & John Richardson
The church of Pelor in the Free City of Greyhawk needs help repairing the evil done by an ancient artifact and calls upon you. Will you help the church and, for one final time, the Brendingund family?
Nyrond website review
Set in the Domain of Greyhawk. Fifth part of the "Brendingund Saga" series, sequel to "The Reckoning" (COR1-02), "Brendingund's Bride" (COR1-05), "Brendingund's Blood" (COR1-07) and "Brendingund's Brood" (COR2-02).


Forgotten Echoes
COR2-10, APLs 2-10, one round Core scenario by Jason Buhlman
A murdered scholar, an ancient map, and a sinister foe cloaked in death. A forgotten voice from the deepest recesses of the mind has returned. The vile whisper cackles "I am free" and with each passing moment it grows louder and louder.
Nyrond website review
Set in the Free City of Greyhawk & the Nyr Dyv. Second part of the "Forbidden Choice" series, sequel to "The Forbidden Choice" (COR1-06), prequel to "Forlorn Memories" (COR3-11).


Escape From Tenh
COR2-11, APLs 2-10, one round Core scenario by Jason Buhlman
Strange dark stones have been found in a series of caves in the south-western foothills of the Griff Mountains. If stories are true, these rocks have the same properties as the strange "ghost stones" brought back by treasure hunters who plundered the Isles of Woe. You have joined the rush of adventurers clamouring to get their hands on these useful items, but a strange event busts the war in Tenh wide open, as a new force swarms down from the hills, and a simple snatch-and-run excursion becomes a race to stay alive.
Nyrond website review
Set in the Duchy of Tenh. Third part of the "Ether Threat" series, sequel to "Isle of Woe" (CORS2-02) and "Echo" (COR2-08), prequel to "Into the Dying Lands" (COR2-13). This scenario has an optional extra section which costs one additional Time Unit.


Plague of the Third Season
COR2-12, APLs 6-10, one round Core scenario by Nicholas K. Tulach
A friend has been captured. A madman is still on the loose. You have been deceived twice. But the third time's a charm.
Nyrond website review
Set in Bone March. Third part of the "Your Worst Nightmare" series, sequel to "A Plea From Beyond the Grave" (ADP1-08) and "Scent of a Demon" (ADP2-02).


Into The Dying Lands
COR2-13, APLs 2-10, one round Core scenario by Jason Bulmahn & David Christ
A maimed slave and a pretentious scholar both beg for your assistance; one to retrieve a research subject while the other wishes you to rescue a family. Both roads lead to a place that none dare to go. Both roads lead to Tenh. Nothing is as it was, and nothing is as it seems.
Nyrond website review
Set in the Duchy of Tenh. Fourth part of the "Ether Threat" series, sequel to "Isle of Woe" (CORS2-02), "Echo" (COR2-08) and "Escape From Tenh" (COR2-11), prequel to "Return to the Isles" (COR3-02).




The Hidden Fortress
COR3-01, APLs 4-10, one round Core scenario by Creighton Broadhurst
A fragment of a doom-laden prophecy, a millennia old map and the sanity of a man long-rescued require you to return to the Bright Lands.
Nyrond website review
Set in the Bright Lands. Second part of the "Sins of Ages Past" series, sequel to "The Future's Bright" (COR1-08), prequel to "The Frozen Spire" (COR4-16). Linked to the "Prophecies & Portents" Onnwal Regional series.


Return to the Isles
COR3-02, APLs 2-12, one round Core scenario by Chris Tulach
The eerie words of a decrepit seer lead you back to the mysterious Isles of Woe, now an ominous landmark of the mighty Nyr Dyv. Somewhere deep within this ancient dark tomb lies vital information concerning the destruction of Tenh and possibly the key to sparing other countries from a similar fate.
Nyrond website review
Set in the Nyr Dyv. Fifth part of the "Ether Threat" series, sequel to "Isle of Woe" (CORS2-02), "Echo" (COR2-08), Escape From Tenh" (COR2-11) and "Into the Dying Lands" (COR2-13), prequel to "Sepulchre of the Wizard-King" (COR3-10).


Fury of a Cold Man's Heart
COR3-03, APLs 2-12, one round Core scenario by David Christ
Something has drawn the Old One's attention away from his war torn border dispute with Furyondy and an old Knight of Veluna seeks to gain advantage from it. An incursion into the heart of Iuz's domain has been assembled to seek an item to right an old wrong. The question lingers though, how many wrongs can be justified for the greater good?
Nyrond website review
Set in the Occupied Lands of Iuz. Second part of the "To Serve the Greater Good" series, sequel to "Ashes of Innocence" (COR2-07), prequel to "A Man With Nothing" (COR3-08). Read the series update here on the WotC LG website. Laura has written a review of this scenario.


By Cunning & Forced Cause
COR3-04, APLs 2-12, one round Core scenario by David Baker
You are asked to deliver a book to a wizard living in Longfield, a hamlet just within the borders of Theocracy of the Pale. Longfield is a quiet hamlet plagued by the legendary Swampwood Beast. The Beast's next target asks you to help defeat the evil creature. Your investigation may reveal how to send the Beast to the afterlife, or you may become its next victim.
Nyrond website review
Set in the Theocracy of the Pale. You can read more about the Theocracy of the Pale here on the Theocracy of the Pale website.


Circle of Sin
COR3-05, APLs 2-12, one round Core scenario by Stuart Kerrigan
A dying cleric's words and a series of seemingly unrelated murders at every turn thrust you into a web of intrigue and conflict between two hostile religions in the Free City. You must solve them to confront an evil thought long defeated.
Nyrond website review
Set in the Free City of Greyhawk.


Witch Hunt
COR3-06, APLs 4-12, one round Core scenario by Theron Martin
"Ware the Old Ways, my son, and suffer not the servants of the Old Ones to live. Raise stake and flame, that their evil may be cleansed from the land in the fires of purity." The old admonition has been passed down for generations in Dunmarsh, but now has become manifest.
Nyrond website review
Set in the Domain of Greyhawk. First part of the "Real Hero Blues" series, prequel to "The Real Hero Blues" (COR4-17).


Bridge Over Svartjet
COR3-07, APLs 4-12, unreleased one round Core scenario by Creighton Broadhurst, Stephen Radney-MacFarland & Tim Sech
Fourth part of the "Gloom & Disunion" series, sequel to "Birthday Bash" (COR2-04), "Beneath The Veil" (COR2-05) and "Assault On The Vault" (CORS3-01). Later rescheduled as COR5-10 but then cancelled again, finally rescheduled and released as COR8-04.


A Man With Nothing
COR3-08, APLs 6-14, one round Core scenario by David Christ
Deceit in the College of Bishops, buried temples and priests of Iuz have turned what was once thought to be Rao's greatest triumph over the Old One into a sham. The Flight of Fiends, thought to have once banished thousands of devils and demons from the Flanaess, was just a ruse used by Iuz for some unknown purpose. Where is the third bishop? Where did the 303 devils go? Why would Iuz betray his own? These questions lead the adventurers into the darkest prison imaginable. Where the most horrid are held until the time of reckoning. There they meet a man with a small child who likes to play with string. A man the boy only calls 'Father'.
Nyrond website review
Third part of the "To Serve the Greater Good" series, sequel to "Ashes of Innocence" (COR2-07) and "Fury of a Cold Man's Heart" (COR3-03), prequel to "Full Circle to Oblivion" (COR4-07). Read the series update here on the WotC LG website. Laura has written a review of this scenario.


Face Value
COR3-09, APLs 2-12, one round Core scenario by Craig Hier
It seems that every time you head to the City of Greyhawk some sort of misadventure befalls you. This time seems to be different. Well, at least some of your travelling companions are. A group of pacifist monks joined your small band a few days back. They seemed quite pleased to have adventurers to travel with. You wonder if they are prepared for the adventure that you know must surely follow.
Nyrond website review
Set in the Duchy of Urnst. First part of the "Tome of Clarity & Mists" series, prequel to "The Letter" (COR4-08).


Sepulchre of the Wizard-King
COR3-10, APLs 6-12, continuous two round Core scenario by Jason Bulmahn & David Christ
Deep in the lands of the Old One is a tomb long forgotten. Sealed deep inside a labyrinth, behind powerful wards and terrible guardians, waits a guide to defeating the hordes of Ether creatures infesting Tenh. Deep within the dungeon is part of the most powerful mage ever to walk the face of Oerth.
Nyrond website review
Set in the Shield Lands and the Empire of Iuz. Sixth part of the "Ether Threat" series, sequel to "Isle of Woe" (CORS2-02), "Echo" (COR2-08), "Escape From Tenh" (COR2-11), "Into the Dying Lands" (COR2-13) and "Return to the Isles" (COR3-02), prequel to "Endgame" (COR3-12) and "Dust of the Dead World" (CORS3-02). Additional 2TU cost for those wishing to purchase the Keystone of Kilypsis.


Forlorn Memories
COR3-11, APLs 4-14, one round Core scenario by Chris Tulach & Jason Bulmahn
Choices of the past and echoes of the present, the future may make memories to resonate through all time. Deep beneath the waves, a terror sleeps no more. The dread voice returns, corrupting those who draw near it. Will it be released onto Oerth, or will it be put to a final rest?
Nyrond website review
Set in the Nyr Dyv. Third part of the "Forbidden Choice" series, sequel to "The Forbidden Choice" (COR1-06) and "Forgotten Echoes" (COR2-10).


Endgame
COR3-12, APLs 6-14, continuous two round Core scenario by David Christ & Jason Buhlman
The wheel turns and turns, from the doomed city of Vrenmii to the famed Isles of Woe. Through it all the heroes have faced adversity at every turn and somehow managed to come through. Now the end is in sight. After a long, exhaustive search you believe you have finally found the key that will lead you to what you need to defeat the Ethers. Unfortunately that path leads back to Tenh, to the hive of the enemy. Tools in hand, you go to put an end to the threat for once and for all. Yet there are other forces at play in this deadly game, some long forgotten.
Nyrond website review
Set in the Duchy of Tenh. Eighth part of the "Ether Threat" series, sequel to "Isle of Woe" (CORS2-02), "Echo" (COR2-08), "Escape From Tenh" (COR2-11), "Into the Dying Lands" (COR2-13), "Return to the Isles" (COR3-02), "Sepulchre of the Wizard-King" (COR3-10) and "Dust of the Dead World" (CORS3-02).


Traitor's Road
COR3-13, APLs 2-10, one round Core scenario by Paul Looby
A lady in distress, but a diplomat, not a damsel. In the machinations of the great, the good and the not-so-good, appearances are not all that deceive.
Nyrond website review
Set in Hardby & the Bright Lands. Prequel to "To Kill a Kesh" (ONW3-07). Linked to the "Prophecies & Portents" Onnwal Regional series. It is recommended (but not required) that people play "Pyrtura" (ONW3-02) before playing this scenario.


Hunt for the Rogue
COR3-14, APLs 4-10, one round Core scenario by Rainer Nagel
Once every 289 years, the Great Modron March passes through the Multiverse. It touches Greyhawk in the Blemu Hills, in the Northern Kingdom of Aerdy. Usually, some modrons die. Usually, a few get left behind. Sometimes, the modrons come back for them. This time, they're coming in force, with the fate of an entire village being at stake.
Nyrond website review
Set in the Great Kingdom of Northern Aerdy. First part of the "Blemu Hills" series, prequel to "Rings Within Rings" (COR5-07). Optional 1TU extra cost for divine spellcasters.


Nine Lives
COR3-15, APLs 2-10, one round Core scenario by Jason O'Gorman
Magic is such a wonderful thing. Its complexity challenges its students, its beauty dazzles the blooded, and its mystery impresses all. But one day in Greyhawk, magic shows its unpredictable side and unleashes something never before seen. One plea, one in need, one to bear witness, and six to complete the task. Nine lives intertwined for one day.
Nyrond website review
Set in the Free City of Greyhawk.


Lerara
COR3-16, APLs 2-16, one round Core scenario by Ron Lundeen
The fabled Passage of Slerotin leads deep beneath the Hellfurnace Mountains, rumored to hold mysteries and treasure. Your group has prepared for a cautious and perhaps lengthy expedition deep under the Flanaess. The town of Dark Gate is your last stop in civilisation before leaving on your sunless journey. As you approach Dark Gate, however, you see an ominous column of smoke reaching into the sky. And where there’s smoke...
Nyrond website review
Set in the Yeomanry & Slerotin's Passage. First part of the "Sea of Dust" series, prequel to "And All Things Come to Dust" (CORS4-01).


When Orcs Attack
COR3-17, APLs 2-6, one round Core scenario by Chris Chesher
Welcome to the city of Eastfair, capital of the North Kingdom. Within its great granite walls, the people are safe from all that might harm them amongst the countryside. But what of the threats from within? There are children in trouble and the forces of good are greatly in the minority. You are needed to go into the countryside and rescue an orphanage. Sounds simple, right? It would have been. But, with one too many drinks and a fist fight with a human officer, one of the local orc regiments has gone on yet another drunken rampage. Now the population gets another first hand view of when orcs attack.
Nyrond website review
Set in the Great Kingdom of Northern Aerdy. First part of the "Running with the Baatezu" series, prequel to "A Tiger? In Ahlissa?" (COR4-09). Laura has written a review of this scenario.


Through Nature to Eternity
COR3-18, APLs 10-16, one round Core scenario by Mike Hinds
Recent discoveries in the Grand Duchy of Geoff point to a plot whose endpoint is so hideous the entire world of Oerth would be at stake. The Old Faith of Gyruff desperately require your intervention.
Nyrond website review
Set in Geoff and on Celene. First part of the "Nature to Eternity" series, prequel to "A Wretched Soul" (COR4-13). This scenario is also a sequel to the Geoff Regional scenario "A Small-Knowing Soul" (GEO3-01).


Folly
COR3-19, APLs 2-12, one round Core scenario by the Head Brothers
The mad priest Entropimus recently made a pilgrimage to the far northern wastes. He hasn't yet returned. His former adventuring companion Lebarat is now concerned he is up to no good. Lebarat invites you to help him investigate what has waylaid Entropimus in Folly, a town rumored to have been built by Entropimus' deity - Zagyg. This is going to be a wild ride.
Nyrond website review
Set in the Free City of Greyhawk & the Northern Wastes. Recommended especially for adventuring parties who had played together before. After playing this scenario you should have read the AR erratum here on the WotC LG website. Laura has written a review of this scenario.




Shedding Scales
COR4-01, APLs 2-12, one round Core scenario by Shawn Merwin
A knightly order dedicated to stopping a nameless evil, a mysterious sect of an ancient Suel goddess, and a diviner charged with undoing a diabolical ritual: these diverse forces struggle to end a threat in the cradle of the former Occluded Empire of the Whispered One. Is the danger confined to a backwater barony on the edge of the Rushmoors, or is something more at stake?
Nyrond website review
Set in Keoland & the Rushmoors. First part of the "Windows to the Serpent's Soul" series, prequel to "Dragon Lore Prophecies" (CORSP4-02), "Here There Be Dragons" (CORS4-02) and "Clipping Wings" (COR5-08). There is some additional teaser text for the scenario available here. You can read more about Keoland here on the Keoland website. You can also read more about Keoland here on the Living Greyhawk website and more about the Knights of the Watch here on the Living Greyhawk website. There were two FAQ posts about this scenario's AR on the now deleted LG-news Yahoo! Group.


The Stone Man's Puzzle
COR4-02, APLs 6-10, one round Core scenario by Ron Lundeen
The town of Hardby was in complete disarray when you arrived. The courthouse was broken into and the accused whisked away by a giant man of stone. The tracks should be easy enough to follow, but who would want to spirit away a mere bookkeeper?
Nyrond website review
Set in Hardby & the Abbor Alz hills. First part of the "Stone Man" series, prequel to "The Stone Man's Missive" (COR5-01). This scenario is also a sequel to "Dog Days of the Stone Boys" (NYR1-09).


Tropical Intrigue aka Tropical Rendezvous
COR4-03, APLs 2-12, one round Core scenario by Michael McKeown
In the taverns of the Free City stories have passed down over the years of a shipwrecked adventuring party that explored the Amedio Hook eighteen years ago. However, now the area is controlled by the Scarlet Sign. The Ahlissan Ambassador to Greyhawk wants to know more. She asks for volunteers for a journey across the Azure Sea. Not another sea voyage!
Nyrond website review
Set in the Free City of Greyhawk, on the Azure Sea and in the Amedio Jungle. See the Living Greyhawk website for an AR clarification. There was another erratum to this scenario's AR on the now deleted LG-news Yahoo! Group.


Red Tide
COR4-04, APLs 4-12, continuous two round Core scenario by James Zweirs
Stuck on the blue waters of the Azure Sea; stranded in the calms; a simple sail he said, ferrying goods from Hardby to Marner. Anything can happen on the deep blue waters of the Azure.
Nyrond website review
Set in Hardby, on the Azure Sea & in the Tilvanot Peninsula. Written for Suel Human characters, but survivable by all.


Crystal Caverns of the Cairn Hills
COR4-05, APLs 2-8, continuous two round Core scenario by Nicholas Tulach
Outside of the Free City of Greyhawk lie the burial grounds containing the relics of an era long past. Near one of these cairns is the town of Crystalhollow - a settlement of gnomes who mine for precious metals and gems of incredible value. Greed drives them deep beneath Oerth, where they've uncovered something...
Nyrond website review
Set in the Cairn Hills.


Duke of the Dust
COR4-06, APLs 2-10, one round Core scenario by Paul Looby
The fertile fields of Tenh are no more. The fate of the Tenha people hangs in the balance. Can they survive to reclaim their birthright, or will they be scattered forever like wind-blown dust?
Nyrond website review
Set on the Artonsamay River & in the Phostwood. First part of the "Children of the Dust" series, sequel to the "Ether Threat" series, prequel to "Riddle of the Dust" (COR4-10). You can read more about Tenh here on the Living Greyhawk website.


Full Circle to Oblivion
COR4-07, APLs 8-16, one round Core scenario by David Christ
Pride, cowardice, fear and lack of faith have stripped bare the hearts of many a man of the cloth. Now all that is left is a boy, his broken father, and a village of the once damned on the edge of the Vale of Luna. The journey that started at the Flight of Fiends has come full circle and now all the chess pieces are in place. Powerful forces move in the shadows, each with their own agenda on this night of the forsaken. Which has the best interest of the Flanaess in mind and can the heroes find the right path before the shadows step into the light once again?
Nyrond website review
Set in Veluna. Fourth part of the "To Serve the Greater Good" series, sequel to "Ashes of Innocence" (COR2-07), "Fury of a Cold Man's Heart" (COR3-03) and "A Man With Nothing" (COR3-08), prequel to "Whispers of the Obsidian Citadel" (CORS8-01). You can read more about Veluna here on the Living Greyhawk website.


The Letter
COR4-08, APLs 2-12, one round Core scenario by Craig Hier
Today seemed like it was going to be a quiet, peaceful day, but a mysterious missive has embroiled you in a mysterious plot. Do you dare take on the challenge, or just get out of the way as fast as possible? Either way, the Free City of Greyhawk may never be the same.
Nyrond website review
Set in the Free City of Greyhawk. Second part of the "Tome of Clarity & Mists" series, sequel to "Face Value" (COR3-09), prequel to "The Price of Power" (COR5-13).


A Tiger? In Ahlissa?
COR4-09, APLs 2-6, one round Core scenario by Chris Chesher
Welcome back, brave adventurer, to Eastfair, the Granite City and capital of the North Kingdom. Your room at The Whirling Dervish is all ready for you as Clinorus has something important to tell you. Are you prepared to dig deeper into the cause and effect of the ritual-like murder from your last stay in Eastfair? The Hextorian government has been of little help, but perhaps you can expedite the situation through other channels. In a city where evil and tyranny rule, the forces of good are the cults, which makes justice and mercy all the more valuable as imports.
Nyrond website review
Set in the city of Eastfair. Second part of the "Running With The Baatezu" series, sequel to "When Orcs Attack" (COR3-17), prequel to "Sympathy for the Baatezu" (COR4-14).


Riddle of the Dust
COR4-10, APLs 2-10, one round Core scenario by Paul Looby
The Stonelands - all that remains of the proud Duchy of Tenh. A mystery haunts these barrens, one that promises rebirth for a fallen people.
Nyrond website review
Set in the Stonelands & Phostwood of Tenh. Second part of the "Children of the Dust" series, sequel to "Duke of the Dust" (COR4-06), prequel to "War of the Dust" (COR4-15). You can read more about Tenh here on the Living Greyhawk website.


Crimson Thorns aka Crimson Stains of Forgotten History
COR4-11, APLs 2-16, one round Core scenario by James Zweirs
Embassies are common in this time of tenacious and fragile peace. However, despite the relative security peace brings such embassies are always heavily guarded. You have been asked to accompany one such embassy from the Free City of Dekspoint to the North Kingdom.
Nyrond website review
Set on the Solnor Ocean, in Dekspoint & in the North Kingdom.


Key to the Grave
COR4-12, APLs 2-6, one round Core scenario by Jason Bulmahn
A poor innkeep has a ghastly problem on his hands. A strange man staying at the inn was found dead in his room, but when the guard arrived to investigate his body was gone. More troubling though was the symbol of an evil god found under his bed.
Nyrond website review
Set in the Free City of Greyhawk. Second part of the "Key to Greyhawk" series. The first part is "Mad God's Key" (CORS4-04) from Dungeon Magazine #114. Playing that scenario before this one is recommended but not required. This was a very dangerous scenario (particularly at APL4) - playing down was strongly recommended. Also, people were advised not to play 1st level PCs at any APL or 2nd level PCs at APL4.


A Wretched Soul
COR4-13, APLs 10-16, one round Core scenario by Mike Hinds
Fresh from a peaceful sea voyage to Hardby, City of the Scorned, your prowess at derring-do is called upon. The far off jungles of Hepmonaland are your destination with their ferocious beasts and wild Olman who sacrifice outlanders to their alien gods. What motivates the jaded adventurer to take on such a mission? The promise of coin? Assisting those with good cause? Or a chance to redeem the unredeemable?
Nyrond website review
Set in Hardby & Hepmonaland. Second part of the "Nature to Eternity" series, sequel to "Through Nature to Eternity" (COR3-18), prequel to "Immortal Longings" (COR5-15).


Sympathy for the Baatezu
COR4-14, APLs 2-8, one round Core scenario by Chris Chesher
Digging deeper into the dark alleys of Eastfair has cleared up some puzzles, but the sickly dust quickly settles to create new obfuscation. Perhaps it is time to step out for some fresh air. A favour for a favour, new friends may be able to help you help yourself and get to the bottom of this mystery. With the who and hows covered, it's time to gather up a motive. The pillows and linen are freshly changed, so head on over to The Whirling Dervish and get a good rest, you'll need it.
Nyrond website review
Set in Eastfair & the North Kingdom. Third part of the "Running With The Baatezu" series, sequel to "When Orcs Attack" (COR3-17) and "A Tiger? In Ahlissa?" (COR4-09), prequel to "It Never Rains in Nyrond" (COR4-18). There was a clarification to this scenario's AR on the now deleted LG-news Yahoo! Group.


War of the Dust
COR4-15, APLs 4-14, two round Core scenario by Paul Looby
What greater tragedy than a realm at war with itself over the ruins of past glories? What greater sorrow than blood spilled for a legacy of dust? What greater need than hope for a despairing people, than life for a dying land?
Nyrond website review
Set in Tenh & the Griff Mountains. Third part of the "Children of the Dust" series, sequel to "Duke of the Dust" (COR4-06) and "Riddle of the Dust" (COR4-10). Prequel to the "Legacy of Life" series. You can read more about Tenh here on the Living Greyhawk website.


The Frozen Spire
COR4-16, APLs 6-12, one round Core scenario by Creighton Broadhurst
For almost forty years, Ice Spire has dominated the eastern approaches to Dunhead Bay. Recent political events, however, demand the mystery behind the tower's doom be solved, and a surprise discovery links the frigid lands of Ice Spire to the nameless threat lurking in the dark recesses of the Bright Desert.
Nyrond website review
Set in Trennenport (Ahlissa) & Ice Spire. Third part of the "Sins of Ages Past" series, sequel to "The Future's Bright" (COR1-08) and "The Hidden Fortress" (COR3-01), prequel to "Cloud of Darkness" (COR6-14). You can read more about Ice Spire here on the Living Greyhawk website. There was an FAQ about this scenario's AR on the now deleted LG-news Yahoo! Group.


Real Hero Blues
COR4-17, APLs 8-16, one round Core scenario by Theron Martin
Defeating the forces of evil, assisting those in need, protecting the common folk from dire threats, or undertaking special missions: all these are the purview of heroic adventurers. But what happens when such heroes are themselves in need of help? And what is so important that these heroes are willing to die for it? That is where you come in.
Nyrond website review
Set in the Free City of Greyhawk & the Hold of the Sea Princes. Second part of the "Real Hero Blues" series, sequel to "Witch Hunt" (COR3-06), prequel to "A Story For Another Day" (COR6-01).


It Never Rains in Nyrond
COR4-18, APLs 2-8, one round Core scenario by Chris Chesher
With the constant pressure and sorrow that Eastfair extrudes, even the most stout hearted can get the blues from time to time. But missions must be completed and duties upheld with little time left over for lamenting on greener grass. Now an old friend needs you to carry on where others have failed. A package needs to go from point A to point B, and even with a severe storm brewing, this side trip should not take you far out of the way of your own destination. Said destination being that of the instigator of all this.
Nyrond website review
Set in Eastfair & the North Kingdom. Fourth part of the "Running With The Baatezu" series, sequel to "When Orcs Attack" (COR3-17), "A Tiger? In Ahlissa?" (COR4-09) and "Sympathy for the Baatezu" (COR4-14), prequel to "All Roads Lead to Rauxes" (COR5-14).


That Which Was Not Meant To Be Known
COR4-19, APLs 2-6, one round Core scenario by Greg Marks
A favour takes you from the town of Diamond Lake to the tiny village of Rowanfen on the edge of the Mistmarsh, where nothing is quite as it seems.
Nyrond website review
Set in the Domain of Greyhawk.




The Stone Man's Missive
COR5-01, APLs 6-12, one round Core scenario by Ron Lundeen
Drell, the peaceful and reclusive stone giant, has gone visiting some local miners in the Abbor-Alz Hills. All he finds are empty homes, discarded tools and signs that his friends disappeared in the middle of their daily tasks. Drell asks the help of trusted adventurers to solve this mystery: who would want to spirit away a clan of miners?
Nyrond website review
Set in the Abbor-Alz Hills and elsewhere. Second part of the "Stone Man" series, a loose sequel to "The Stone Man's Puzzle" (COR4-02). See the LGDMs Yahoo!Group for an unofficial author's errata document for this scenario.


The Voice of Reason
COR5-02, APLs 2-14, continuous two round Core scenario by Pierre van Rooden
Something stalks the people in Moorwych. Something steals their cattle and invades their houses. The people know who these are... and they seek justice. But are the usual suspects the enemy this time around? Countess Tasali Bregohan hopes the truth will prevent blood being shed, but the pitchforks are readied and the torches are set aflame. If the truth can be found, you had better be quick.
Nyrond website review
Set in the Solnor Compact. This scenario includes NPCs first presented in the Sunndi Regional scenario "Arrows of the Sun" (SND4-01), playing that scenario first is recommended but by no means required. There were an AR confusion issue and an AR clarification on the now deleted LG-news Yahoo! Group. See the LGDMs Yahoo!Group for an unofficial NPC list and pronunciation guide.


Atonement
COR5-03, APLs 2-8, one round Core scenario by Theron Martin
"I have led a wicked life," the man says, "and paid a dear price for it. I have changed my ways and tried to start anew, but the sins of my past now threaten my family. I need your help."
Nyrond website review
Set in the Free City of Greyhawk. First part of the "Consequences" series, prequel to "Bitter Fruit" (COR7-02). This is a roleplay-intensive scenario, which may be unsuitable for some strongly Lawful characters and may cause friction in some parties with a mixed moral outlook.


Desecrators of the Lord's Tomb
COR5-04, APLs 2-12, one round Core scenario by Bruce Paris
Christa, wily Greyhawk City thief and darling of the Green Dragon Inn, was about to retire at the glorious age of twenty-nine. However, she had to do one last job for an old friend, so she found a way to break into the legendary Lords' Tomb and steal some priceless jewels which once belonged to the dearly departed of that dread complex. For a while it all looked pretty easy... far too easy.
Nyrond website review
Set in the Free City of Greyhawk. A loose prequel to "Second Chances From True Lies" (COR7-03). See the LGDMs Yahoo!Group for an unofficial errata document for this scenario, mainly consisting of an alphabetised spell list.


A Marked Man
COR5-05, APLs 2-12, one round Core scenario by Matt Maddy
Sometimes you make the wrong enemy, and you don't know where to turn. The man in front of you seems to have that look in his eye. Are you willing to stick your nose into something dangerous?
Nyrond website review
Set in the Free City of Greyhawk and its environs. Loose prequel to "The Calm Before The Storm" (COR6-12). See the LGDMs Yahoo!Group for a comprehensive unofficial errata document for this scenario.


Blood on Bright Sands
COR5-06, APL 2, one round Core scenario by Creighton Broadhurst
War rages across the Bright Sands. Scouting the wastes at the behest of the paladin Karistyne your party is caught up in a battle between forces loyal to Rary and nomads yet free from his insidious influence. They must win free to reach their goal, the mysterious and dragon-infested pinnacle of Dagger Rock.
Nyrond website review
Set in the Bright Desert. Playable by new characters only. First part of the "Blight on Bright Sands" series, prequel to "Gateway to Bright Sands" (COR5-09). This scenario heavily utilises the Sandstorm sourcebook. The Blight On Bright Sands Sourcebook enables characters created for this scenario to play variant races (including centaurs for those subscribed to the RPGA Player Rewards system - see here for details), and to choose variant Feats, Domains, spells and equipment from the Sandstorm and Races of the Wild sourcebooks. These characters count the Bright Desert as their home Region but may be played in any scenario.
See this page on the Living Greyhawk website for more information on the "Blight on Bright Sands" series. You can download the Blight On Bright Sands Sourcebook (v1.0) from the Living Greyhawk website. Information about Karistyne and her castle is available here on the Living Greyhawk website and information about the Bright Lands is available here on the Living Greyhawk website.
Fastplay pregenerated characters for this scenario can be downloaded from the Living Greyhawk website, the choice available consisting of a Badlands Dwur Rogue, a Scablands Half-Euroz Barbarian, a Flan Druid, a Suel Sorceror, a Suel Ranger and a half-olve Cleric of Vathris.


Rings Within Rings
COR5-07, APLs 6-12, one round Core scenario by Rainer Nagel
You are en route in the North Kingdom, near the city of Nonsburgh in the Blemu Hills. While investigating some unusual phenomena of nature, your party stumbles upon... a giant-sized dead frog with some weird skin colouring? But that's not all... There is also a human corpse, literally torn apart, and a very weird trail leading to Nonsburgh... reminding some of you of an incident a year and a half ago...
Nyrond website review
Set in the North Kingdom. Second part of the "Blemu Hills" series, a loose sequel to "Hunt for the Rogue" (COR3-14).


Clipping Wings
COR5-08, APLs 2-14, one round Core scenario by Shawn Merwin
Many secrets lie hidden in the obsidian darkness of the Land of Black Ice. The fate of the afflicted children of a Keoish barony may rest in the hands of a few adventurers willing to brave the unknown. But are forces in the North hiding a bigger threat?
Nyrond website review
Set in the Free City of Greyhawk, the Land of Black Ice and the Burneal Forest. Second part of the "Windows to the Serpent's Soul" series, sequel to "Shedding Scales" (COR4-01), prequel to "Catching Breath" (COR6-08). This scenario is also a lead in to the GenCon 2005 Core Special scenario "Secrets of Tsojcanth" (CORS5-03). See this message on the Living Greyhawk Yahoo!Group for an AR erratum.


Gateway to Bright Sands
COR5-09, APLs 2-8, one round Core scenario by Theron Martin
Hardby, City of the Scorned, was for centuries a bastion of independence and female rule, but that changed when it fell under Greyhawk’s control in 582 CY. Now the word is out that Despotrix Ilena, the city’s nominal leader, is dying. Many factions – both within and without – have begun to vie for the right to fill her influential position. Surely a city so fraught with intrigue is a fertile ground for adventure...
Nyrond website review
Set in the city of Hardby and the Abbor Alz hills. Second part of the "Blight on Bright Sands" series, sequel to "Blood on Bright Sands" (COR5-06), prequel to "Mines of the Eye" (CORS5-02). This scenario is the entry point to the "Blight on Bright Sands" series for characters not created in "Blood on Bright Sands" (COR5-06). Advice from the author: Try to have at least one PC at your table who has a respectable set of Knowledge skills and avoid having massed numbers of centaurs at your table.
See this page on the Living Greyhawk website for more information on the "Blight on Bright Sands" series. You can download the Blight On Bright Sands Sourcebook (v1.0) from the official Living Greyhawk website. Information about Karistyne and her castle is available here on the Living Greyhawk website and information about the Bright Lands is available here on the Living Greyhawk website.


Bridge Over Svartjet
COR5-10, APLs 4-12, unreleased one round Core scenario by Creighton Broadhurst, Stephen Radney-MacFarland & Tim Sech
Long-delayed fourth part of the "Gloom & Disunion" series, sequel to "Birthday Bash" (COR2-04), "Beneath The Veil" (COR2-05) and "Assault On The Vault" (CORS3-01). Originally scheduled as COR3-07. Rescheduled as COR5-10 but not released, finally rescheduled and released as COR8-04.


Dark Deceit on Bright Sands
COR5-11, APLs 2-8, one round Core scenario by Chris Chesher
At the behest of Lady Karistyne, you are needed to travel into the Bright Desert. There are rumors of dragons afoot and some things just don't add up. Some claim to have slain, others claim to have allied, while others still just scratch their heads. The only fact that is for certain is that the sinister sands have something to hide.
Nyrond website review
Set in the Abbor-Alz Hills and the Bright Desert. Fourth part of the "Blight on Bright Sands" series, sequel to "Blood on Bright Sands" (COR5-06), "Gateway to Bright Sands" (COR5-09) and "Mines of the Eye" (CORS5-02), prequel to "Time's Tide on Bright Sands" (COR5-17). Not very suitable for Hueleneaer PCs. At least one member of the party (preferably more) must have played "Gateway to Bright Sands" (COR5-09) in order for the party to be able to complete this scenario.
See this page on the Living Greyhawk website for more information on the "Blight on Bright Sands" series. You can download the Blight On Bright Sands Sourcebook (v1.0) from the official Living Greyhawk website. Information about Karistyne and her castle is available here on the Living Greyhawk website and information about the Bright Lands is available here on the Living Greyhawk website.


Return to the Undercity
COR5-12, APLs 2-8, one round Core scenario by Christian Alipounarian
Homes are burned to the ground and whole families vanished. There have been humanoid raids on lands within the olven nation of Celene itself. Dark rumours are spoken about slaver vessels flying yellow sails along the Wild Coast. And now an agent sent to investigate the rumours of the return of the Slave Lords has disappeared. Can you ascertain if this sinister force has returned?
Nyrond website review
Set in Celene, the Wild Coast & the Pomarj. Loose prequel to "The Calm Before The Storm" (COR6-12).


The Price of Power
COR5-13, APLs 2-14, one round Core scenario by Craig Hier
Ages ago a lone group of monks sought the secrets of the mind. Time has almost removed them from the knowledge of Oerth. Scattered tales and misremembered legends still encourage some to seek the lost treasures and knowledge of these monks. Will you tempt fate and search for the monastery?
Nyrond website review
Set in the Cairn Hills, Nyrond and the Archbarony of Ratik. Third part of the "Tome of Clarity & Mists" series, sequel to "Face Value" (COR3-09) and "The Letter" (COR4-08). See the LGDMs Yahoo!Group for a note about an AR typo at APL14.


All Roads Lead to Rauxes
COR5-14, APLs 6-12, continuous two round Core scenario by Chris Chesher
“When there is no more room in Acheron, the dead shall dwell upon the Oerth...” – ‘Battle Hymns of the Herald’, Scriptures of Hextor. From the border barony of Stel, pursuit of the Footmen leads towards the magical wasteland that was once Rauxes, Capital of the Great Kingdom. To even penetrate the magical veil that surrounds the wasteland is a feat, thus it is not something you or your enemies would do lightly. Whatever waits on the other side will be extremely powerful and deadly, but answers and results never come free for a true (anti)hero.
Nyrond website review
Set in the Great Kingdom of Northern Aerdy and the city of Rauxes in Ahlissa. You can read more about the Forsaken City of Rauxes here on the Living Greyhawk website. Fifth part of the "Running With The Baatezu" series, sequel to "When Orcs Attack" (COR3-17), "A Tiger? In Ahlissa?" (COR4-09). "Sympathy For The Baatezu" (COR4-14) and "It Never Rains In Nyrond" (COR4-18). This scenario is not for the faint of heart.


Immortal Longings
COR5-15, APLs 10-16, one round Core scenario by Mike Hinds
The agents of the Whispered One are everywhere! Too much is happening around the Flanaess for all things to be merely coincidental. A grand plot has spawned, clawed its way past infancy, and seems ready for a horrific emergence. The Voice of Vecna has gained in power - what is next?
Nyrond website review
Set throughout the Flanaess. Third and final part of the "Nature to Eternity" series, sequel to the Geoff Regional scenario "A Small-Knowing Soul" (GEO3-01), "Through Nature to Eternity" (COR3-18) and "A Wretched Soul" (COR4-13).


Here Comes the Sun!
COR5-16, APLs 2-8, one round Core scenario by Pierre van Rooden
Blistering heat has plagued the town of Hardby for weeks, and it has not been without incidents – people get irate, all work has slowed to a crawl and now the tinder-dry homes fall victim to frequent fires. Mere incidents? Or is there a history to it all?
Nyrond website review
Set in the city of Hardby.


Time's Tide on Bright Sands
COR5-17, APLs 2-16, one round Core scenario by Bruce Paris & James Michael Dempsey
Time is running out, and gathering what you need to change the future ... may only be found by looking to the past.
Nyrond website review
Set in the Bright Desert. Fifth part of the "Blight on Bright Sands" series, sequel to "Blood on Bright Sands" (COR5-06), "Gateway to Bright Sands" (COR5-09), "Mines of the Eye" (CORS5-02) and "Dark Deceit on Bright Sands" (COR5-11), prequel to "Phantoms on Bright Sands" (COR5-20).
See this page on the Living Greyhawk website for more information on the "Blight on Bright Sands" series. You can download the Blight On Bright Sands Sourcebook (v1.0) from the official Living Greyhawk website. Information about Karistyne and her castle is available here on the Living Greyhawk website and information about the Bright Lands is available here on the Living Greyhawk website.


Kusnir
COR5-18, APLs 2-8, one round Core scenario by Stuart Kerrigan
The world of Oerth is an ever changing one, with a sense of irony. In the Duchy of Berghof slavers are now in shackles while the slaves rules. For those who were neither the one constant in these times has been suffering.
Nyrond website review
A morally ambiguous adventure set in the Hold of the Sea Princes. You can read more about Kusnir and the Duchy of Berghof here on the Living Greyhawk website.


Retribution
COR5-19, APLs 2-8, one round Core scenario by Christopher Wills
An old map purporting to show the location of a hitherto unknown tomb, and an eccentric cartographer, have sent you tramping around the Cairn Hills for a week of fruitless searching. Your expedition ending in failure, you have returned to the Free City; perhaps there adventure can be found!
Nyrond website review
Set in the Free City of Greyhawk.


Phantoms on Bright Sands
COR5-20, APLs 2-16, one round Core scenario by Tom Kee
The legacy of Clan Highforge is once again sought. Dark forces move in the desert, searching for the knowledge to reclaim the lost star metal of Azak-Zil. Lady Karistyne fears that the metal is vital to Rary's dark schemes and so has called for brave adventurers to thwart the Traitor's dark plans.
Nyrond website review
Set in the Bright Desert. Sixth part of the "Blight on Bright Sands" series, sequel to "Blood on Bright Sands" (COR5-06), "Gateway to Bright Sands" (COR5-09), "Mines of the Eye" (CORS5-02), "Dark Deceit on Bright Sands" (COR5-11) and "Time's Tide on Bright Sands" (COR5-17), prequel to "Rallying Point for the Bright Sands" (COR6-02) and "Pits of Azak-Zil" (CORS6-02).
See this page on the Living Greyhawk website for more information on the "Blight on Bright Sands" series. You can download the Blight On Bright Sands Sourcebook (v1.0) from the official Living Greyhawk website. Information about Karistyne and her castle is available here on the Living Greyhawk website and information about the Bright Lands is available here on the Living Greyhawk website.




A Story For Another Day
COR6-01, APLs 10-16, one round Core scenario by Theron Martin
Thirty-two years ago in Dunmarsh, deliberately false accusations resulted in the deaths of two innocent women, which reopened a channel to an ancient evil near the village. Twice in the last three years adventurers have dealt with the deadly consequences of those actions, but the source of the problem remains. It is time to put this tragic story to rest, lest a greater evil grows from it.
Official listing - Nyrond website review
A roleplay intensive scenario set near the Wild Coast. Third part of the "Real Hero Blues" series, sequel to "Witch Hunt" (COR3-06) and "Real Hero Blues" (COR4-17).


Rallying Point for the Bright Sands
COR6-02, APLs 2-16, continuous two round Core scenario by Chris Chesher & Greg Marks
Lady Karistyne requires you to travel to Hardby to retrieve a package on her behalf, but errand boys are not adventurers. To be an adventurer, you need to make choices, not just travel between two points. Are you ready to look within yourself and discover if you are an adventurer willing to fight for a cause or just an errand boy, sent by a patron, to collect a chest?
Official listing - Nyrond website review
Set in Hardby. Seventh part of the "Blight on Bright Sands" series, sequel to "Blood on Bright Sands" (COR5-06), "Gateway to Bright Sands" (COR5-09), "Mines of the Eye" (CORS5-02), "Dark Deceit on Bright Sands" (COR5-11), "Time's Tide on Bright Sands" (COR5-17) and "Phantoms on Bright Sands" (COR5-20), prequel to "Beneath the Bright Sands" (COR6-09). The author strongly recommends that this scenario is played with a character who has played at least one of the previous scenarios in the series, and that it is played before any of the later "Blight on Bright Sands" scenarios (excepting CORS6-02).
See this page on the Living Greyhawk website for more information on the "Blight on Bright Sands" series. You can download the Blight On Bright Sands Sourcebook (v1.0) from the official Living Greyhawk website. Information about Karistyne and her castle is available here on the Living Greyhawk website and information about the Bright Lands is available here on the Living Greyhawk website.


Riders of the Grave
COR6-03, APLs 2-8, one round Core scenario by Jeffrey A. Dobberpuhl
A hint of treasure leads to adventure in the outskirts of the Free City.
Official listing - Nyrond website review
A grisly scenario set in the Free City of Greyhawk and its environs. A great deal of useful information about the Free City of Greyhawk and its Domain can be found in the Greyhawk Ruins Sourcebook, which is downloadable here as a 764Kb zip file that unzips into a 776Kb pdf file.


A Long Way For A Little Knowledge
COR6-04, APLs 2-8, one round Core scenario by Jean-Philipe ‘JP’ Chapleau
A merchant of the Mouqollad Consortium lies dying in a temple in Greyhawk. Magic cannot save him, but maybe someone knows how. It's a long way for a little knowledge.
Official listing - Nyrond website review
Set in the Free City of Greyhawk and its environs. A great deal of useful information about the Free City of Greyhawk and its Domain can be found in the Greyhawk Ruins Sourcebook, which is downloadable here as a 764Kb zip file that unzips into a 776Kb pdf file.


The Barbarous Coast
COR6-05, APLs 2-12, one round Core scenario by Joseph L. Selby
Members of the Dyvers Anti-Slavery League have been captured while conducting a raid on an orcish slave caravan along the Wild Coast. There is talk that a mole in the organisation may be aiding the forces of Turrosh Mak. They ask for your help to fight the evils of the Pomarj.
Official listing - Nyrond website review
A scenario of deception and infiltration set in the Orcish Empire of the Pomarj.


Elegy for a Broken King
COR6-06, APLs 10-16, one round Core scenario by Luke Pitcher
The trail of a missing son leads you to Dustbridge, in the lands of the former Great Kingdom. A cold wind blows through Prince Strychan's town; something very new, and surpassingly old, is in the offing.
Official listing - Nyrond website review
Set in Dustbridge and the North Kingdom.


From The Dust
COR6-07, APLs 6-14, one round Core scenario by Derek K. Schubert & Donovan Hicks
The dust has settled and a new Duke has placed his claim on Tenh. His lands are devastated. His shattered people - rebels-turned-supporters, old guard, or zealous Faithful - squabble in their divided loyalties. With such infighting, where will Duke Labahlah begin rebuilding his nation?
Official listing - Nyrond website review
Set in the Stonelands of Tenh. First part of the "Legacy of Life" series, sequel to the "Children of the Dust" series and the "Ether Threat" series, prequel to "The Shrouded Shores of Abanfyl" (COR6-15). You can read more about Tenh here on the Living Greyhawk website.


Catching Breath
COR6-08, APLs 2-16, one round Core scenario by Shawn Merwin
A friend in need calls upon a group of heroes to help him deal with problems in a far-off land. These troubles, however, may be ones that even the bravest and most experienced of adventurers are not equipped to handle.
Official listing - Nyrond website review
A roleplaying-intensive scenario set in the Sultanate of Zeif. Third part of the "Windows to the Serpent's Soul" series, sequel to "Shedding Scales" (COR4-01) and "Clipping Wings" (COR5-08), prequel to "Taking Flight" (COR7-15).


Beneath the Bright Sands
COR6-09, APLs 2-12, one round Core scenario by Mike Hinds
Time has buried an ancient evil. Such things are typically left alone to be lost to history. For a millennium this was so. Now a visitor, snatched from the distant past, wants this evil returned to help right a terrible wrong.
Official listing - Nyrond website review
PCs should play "Time's Tide on Bright Sands" (COR5-17) before playing this scenario. Ninth part of the "Blight on Bright Sands" series, sequel to "Blood on Bright Sands" (COR5-06), "Gateway to Bright Sands" (COR5-09), "Mines of the Eye" (CORS5-02), "Dark Deceit on Bright Sands" (COR5-11), "Time's Tide on Bright Sands" (COR5-17), "Phantoms on Bright Sands" (COR5-20), "Rallying Point for the Bright Sands" (COR6-02) and "Pits of Azak-Zil" (CORS6-02), prequel to "Tears for Bright Sands" (COR6-13).
See this page on the Living Greyhawk website for more information on the "Blight on Bright Sands" series. You can download the Blight On Bright Sands Sourcebook (v1.0) from the official Living Greyhawk website. Information about Karistyne and her castle is available here on the Living Greyhawk website and information about the Bright Lands is available here on the Living Greyhawk website.


Murder in Elmshire
COR6-10, APLs 2-8, one round Core scenario by Steve Yee & Michael McKeown
An embattled plea from a halfling village leads to dark secrets. What has happened to the poor citizens of this quiet community along the Lake of Unknown Depths?
Official listing - Nyrond website review
Set in the Domain of Greyhawk. There is a useful map here on the Living Greyhawk website. First part of the "Murder" series, prequel to "Murder in the River Quarter" (COR7-20).


Return to the Storm Tower
COR6-11, APLs 2-12, one round Core scenario by Ronald Lundeen
Five years ago, a dwarven artisan and a cleric of Fharlanghn were stranded on the shores of the Pomarj. These two unfortunates have been presumed dead for years. New information has revealed they are alive in a mysterious keep called the Storm Tower and may be in great danger. Brave heroes are needed to venture into the Pomarj and bring them home.
Official listing - Nyrond website review
Loose sequel to "Fires of the Storm Tower" (COR1-04), though no knowledge of that scenario is required to play this one.


The Calm Before The Storm
COR6-12, APLs 2-12, one round Core scenario by Tim Sech
Tension is high in and around Safeton since the brutal attack on Narwell. The Pomarj is a flurry of activity and the high seas have once again become rife with danger. Whisperings of the Mak making his move, numerous disappearances in the middle of the night and, most disturbing of all, the sighting of ships sailing the yellow flags has the entire region on edge.
Official listing - Nyrond website review
Set in the Domain of Greyhawk on the Wild Coast & on the Jewel River. Loose sequel to "A Marked Man" (COR5-05) and "Return to the Undercity" (COR5-12). First part of the "Slaver" series, prequel to "City of Malice" (COR7-05). You can read more about Safeton here on the Living Greyhawk website.


Tears for Bright Sands
COR6-13, APLs 4-14, one round Core scenario by Theron Martin
According to legend, Sulm defeated ancient Itar, using dark magic to slay its patron deity and to collapse its capital into the sea. Two thousand years later a relic of those cataclysmic events may be critical to the future of the Bright Lands, but seeking it will require a journey beneath the waves.
Official listing - Nyrond website review
Despite being set mostly underwater, this scenario is still suitable for Asherati PCs. Anyone playing this scenario should have played "Rallying Point for the Bright Sands" (COR6-02) beforehand. Tenth part of the "Blight on Bright Sands" series, sequel to "Blood on Bright Sands" (COR5-06), "Gateway to Bright Sands" (COR5-09), "Mines of the Eye" (CORS5-02), "Dark Deceit on Bright Sands" (COR5-11), "Time's Tide on Bright Sands" (COR5-17), "Phantoms on Bright Sands" (COR5-20), "Rallying Point for the Bright Sands" (COR6-02), "Pits of Azak-Zil" (CORS6-02) and "Beneath the Bright Sands" (COR6-09), prequel to "Dominion Over Bright Sands" (COR6-16).
See this page on the Living Greyhawk website for more information on the "Blight on Bright Sands" series. You can download the Blight On Bright Sands Sourcebook (v1.0) from the official Living Greyhawk website. Information about Karistyne and her castle is available here on the Living Greyhawk website and information about the Bright Lands is available here on the Living Greyhawk website.


Cloud of Darkness
COR6-14, APLs 10-16, two round Core scenario by Creighton Broadhurst
A dark cloud hangs motionless above an ancient sacred site buried deep in the Bright Lands. An ancient power is awakening in the Bright Lands, but its true purpose remains occluded.
Official listing - Nyrond website review
Set in the Empire of the Bright Lands. Fourth part of the "Sins of Ages Past" series, sequel to "The Future's Bright" (COR1-08), "The Hidden Fortress" (COR3-01) and "The Frozen Spire" (COR4-16), prequel to "Restoration & Empire" (COR8-11).


The Shrouded Shores of Abanfyl
COR6-15, APLs 8-16, two round Core scenario by Derek K. Schubert & Donovan Hicks
His capital city retaken, Duke Labahlah extends his healing embrace over more of western Tenh, but peril awaits at every border. The young ruler needs staunch friends to fight old enemies and win new allies. Turn your face toward the chill winds blowing from the Griff Mountains and pierce the mysteries of the lost lake.
Official listing - Nyrond website review
Set in and around the rebuilding Duchy of Tenh. Second part of the "Legacy of Life" series, sequel to "From The Dust" (COR6-07), prequel to "Divided We Stand" (COR7-16). You can read more about Tenh here on the Living Greyhawk website.


Dominion Over Bright Sands
COR6-16, APLs 6-16, two round Core scenario by Creighton Broadhurst & Greg Marks
For two years, the paladin Karistyne has sought to stymie the Archmage Rary’s seemingly insatiable lust for power. Now, at the threshold of a darkness beyond even the reason of light, the fate of the Bright Lands must be decided. You must make the choice.
Official listing - Nyrond website review
Set in the Empire of the Bright Lands. Eleventh part of the "Blight on Bright Sands" series, sequel to "Blood on Bright Sands" (COR5-06), "Gateway to Bright Sands" (COR5-09), "Mines of the Eye" (CORS5-02), "Dark Deceit on Bright Sands" (COR5-11), "Time's Tide on Bright Sands" (COR5-17), "Phantoms on Bright Sands" (COR5-20), "Rallying Point for the Bright Sands" (COR6-02), "Pits of Azak-Zil" (CORS6-02), "Beneath the Bright Sands" (COR6-09) and "Tears for Bright Sands" (COR6-13).
See this page on the Living Greyhawk website for more information on the "Blight on Bright Sands" series. You can download the Blight On Bright Sands Sourcebook (v1.0) from the official Living Greyhawk website. Information about Karistyne and her castle is available here on the Living Greyhawk website and information about the Bright Lands is available here on the Living Greyhawk website.
You can read about the consequences of the "Blight on Bright Sands" series here on the Living Greyhawk website.


Something of Value
COR6-17, APLs 10-16, one round Core scenario by Sam Weiss
All adventurers dream of finding that one thing that will make them wealthy beyond their wildest dreams. Unfortunately, you seem to have found it. Now what are you going to do?
Official listing - Nyrond website review
Set in the Free City of Greyhawk. A great deal of useful information about the Free City of Greyhawk and its Domain can be found in the Greyhawk Ruins Sourcebook, which is downloadable here as a 764Kb zip file that unzips into a 776Kb pdf file.
Webmaster's Note: This scenario may not be suitable for many Good aligned characters.


Storm Ebb
COR6-18, APLs 2-8, one round Core scenario by David LoTempoio
A natural disaster has struck the small fishing villages sprinkled along Woolly Bay. Refugees need heroes adept at building as well as battling or else something sinister may choose to nest in their submerged homes.
Official listing - Nyrond website review
Set in Hardby and its environs.


Heir Aberrant
COR6-19, APLs 2-8, one round Core scenario by Andrew Lloyd & Andrew Nuxoll
“Do not dabble with denizens of forbidden places, lest ye would become one.” – Zashnichar
A bizarre creature needs help rescuing his master. Not all damsels in distress are as beautiful as the ones in the storybooks but this one may very well give you nightmares!
Official listing - Nyrond website review
Set in the Mistmarsh. Be prepared for several unique challenges and puzzles in addition to more typical dangers.


Shades of Grey
COR6-20, APLs 2-12, one round Core scenario by Gary Milakovic
A chance encounter leads to a chance for adventure in a land held in the tight grip of a tyrant. Keep your eyes open; but no matter which way you’re looking... it’s the wrong way.
Official listing - Nyrond website review
Set in the Domain of Greyhawk and in the Pomarj.




Wrath of the Tomb of Horrors
COR7-01, APLs 10-16, one round Core scenario by Pierre van Rooden
The Bleak Academy has long been quiet. But now the spawn of Acererak have lent their support to the Wastrian armies that threaten to overrun the south of the Kingdom of Sunndi. It is time to put a stop to this... but will you stoop to murder to achieve your goal?
Official listing - Nyrond website review
Set in the Vast Swamp. This scenario is a prequel to the Living Greyhawk DM’s Challenges: High-Level Option.


Bitter Fruit
COR7-02, APLs 10-16, one round Core scenario by Theron Martin
"The Scarlet Brotherhood is one of the most powerful institutions in the Flanaess," your employer says, "with dark tendrils that stretch into many lands. But even such a mighty organisation as they dares only cross some people at their peril. For the great loss they have dealt to me, I want you to forcefully remind them of that."
Official listing - Nyrond website review
Set in Rel Astra and the Olman Islands. Second part of the "Consequences" series, sequel to "Atonement" (COR5-03). A mission of vengeance for those with no love for the Scarlet Brotherhood.


Second Chances
COR7-03, APLs 2-8, one round Core scenario by Christian Alipounarian
The Free City of Greyhawk can be cruel, and in a place where one can find anything, the hardest thing to obtain might be a second chance. Can you solve a decades-old murder and free a needy soul?
Official listing - Nyrond website review
An investigative and roleplay intensive scenario set in the Free City of Greyhawk. A loose sequel to "Desecrators of the Lord’s Tomb" (COR5-04), but it is not necessary to have played that scenario beforehand. A great deal of useful information about the Free City of Greyhawk and its Domain can be found in the Greyhawk Ruins Sourcebook, which is downloadable here as a 764Kb zip file that unzips into a 776Kb pdf file.


Freak of Nature
COR7-04, APLs 2-8, one round Core scenario by Eric Menge
The Greyhawk soldier shows you the letter from home, which tells of a terror that grips the village of Mardin's Field. A horrific beast prowls in the night, gruesomely killing at random. The war against the Pomarj has called the militia from this hamlet on the edge of the Gnarley Forest, leaving it undefended. "Please help my family," the soldier begs, "I am not there to protect them."
Official listing - Nyrond website review
Set in the Domain of Greyhawk.


City of Malice
COR7-05, APLs 2-12, one round Core scenario by Tim Sech
Slaves keep disappearing at an alarming rate and Highport begins to thrive once more. The Wild Coast has been engulfed by Mak’s forces and the last bastion of freedom is Safeton, but for how long?
Official listing - Nyrond website review
Set in the Wild Coast and Highport. Second part of the "Slaver" series, sequel to "The Calm Before The Storm" (COR6-12), prequel to "Wrath of the Slavelords" (COR7-19). You can read more about Safeton here on the Living Greyhawk website. [Webmeister's Note: This is an extremely broken dangerous scenario, playing down with a strong full party is advised.]


Drowning by Numbers
COR7-06, APLs 10-16, one round Core scenario by Luke Pitcher
In the Ahlissan town of Jalpa, a young noblewoman needs your help. Her betrothed is missing. His friends are... indisposed. And whatever is happening, someone (or something) seems intent on making a song and dance about it.
Official listing - Nyrond website review
Set in Ahlissa. The author notes that having a Bard in the party is useful.


Storm Harvest
COR7-07, APLs 6-14, continuous two round Core scenario by Maya Deva Kniese
Traps. Treasures. Unspeakable horrors. All of these and more are what springs to mind when a story involves the ancient ruins of a wizard's tower. The Kingdom of Sunndi calls on you to explore such a building out in the wilderness, to negotiate your way across the Vast Swamp and the World Spine Ridge and hopefully find the answer to the bullywug invasion laying waste to their lands.
Official listing - Nyrond website review
A dangerous scenario set in the Tilvanot Peninsula. Fourth part of the "When The Wind Blows" series, sequel to the Sunndi Regional scenario "Harvest Time" (SND3-01), "Wind Reaping" (TSS4-06) and "Seeds" (TSS5-02). It is not necessary to have played any of the prequels before playing this scenario.


Sins of the Father
COR7-08, APLs 2-8, one round Core scenario by Jean-Philipe 'JP' Chapleau
Thirty years ago, the Churches of Pelor, Pholtus and St. Cuthbert sentenced a man to execution for his crimes. Thirty years later, another trial is convened. Fate has determined that the outcome is in your hands.
Official listing - Nyrond website review
Set in the Domain of Greyhawk.


Past Debts
COR7-09, APLs 2-8, one round Core scenario by Dean Bailey
When a debt from the past is called in, the soul of an innocent is at stake and a plea for help is made. Do you have the ability to make the tough moral decisions needed to save the child from eternal damnation?
Official listing - Nyrond website review
Set in the Free City of Greyhawk and its surrounds. Paladins may find this adventure difficult. Players may change their PC at the beginning of the scenario if they are unable to participate with their current PC. A great deal of useful information about the Free City of Greyhawk and its Domain can be found in the Greyhawk Ruins Sourcebook, which is downloadable here as a 764Kb zip file that unzips into a 776Kb pdf file.


Dark Gem
COR7-10, APLs 2-12, one round Core scenario by Dan Haas
Sometimes adventure finds you. Long ago something dark was trapped and hidden. Now it will be released unless heroes can be found to secure it.
Official listing - Nyrond website review
Set in the Cairn Hills.


Hidden Cache
COR7-11, APLs 2-8, one round Core scenario by Chris Lindsay
Rumours that Turrosh Mak has a hidden stash of weapons and magic secreted away in an abandoned temple in the Mistmarsh leads you on a deadly journey into the realm of territorial lizardfolk.
Official listing - Nyrond website review
Set in the Free City of Greyhawk and its surrounds. A great deal of useful information about the Free City of Greyhawk and its Domain can be found in the Greyhawk Ruins Sourcebook, which is downloadable here as a 764Kb zip file that unzips into a 776Kb pdf file.


Heart's Desire
COR7-12, APLs 2-8, one round Core scenario by Eric Menge
The thief showed his heart's desire to his wife. Worth more than anything they had seen before, the stolen jewel promised a new life for them if only they could get far enough from Greyhawk and the criminals for whom he worked. Running would make many enemies, but he knew of a small village near the Gnarley Forest where he could lie low until the heat passed. "I'll send for you in a month," he told her. "It will all work out. Don't you worry about a thing."
Official listing - Nyrond website review
Set in the Domain of Greyhawk.


Journey to the Hidden Shrine
COR7-13, APLs 2-8, one round Core scenario by Brian DiTullio
It's a quick trip to the Gnarley Forest. How hard can it be?
Official listing - Nyrond website review
Set in the Domain of Greyhawk.


Sign of the Rhennee Queen aka The Densac Queen
COR7-14, APLs 2-12, one round Core scenario by Chris Chesher & Gordon Smith
Years ago a sailing ship mysteriously appeared inland on the busy trade route into the Wild Coast towns. It was quickly turned into a way-station. Not long after, the Pomarj pushed north and trade dropped to a trickle. Nowadays only a few desperate souls are willing to brave this rainy night in the name of the Greyhawk Guilds.
Official listing - Nyrond website review
Set in the Domain of Greyhawk.


Taking Flight
COR7-15, APLs 10-14, one round Core scenario by William Muench & Shawn Merwin
The primordial force known as The Serpent grows stronger, longing to regain the power it lost to the gods at the beginning of time. At the centre of its plans are a young Flan girl, preternaturally gifted in the arcane arts; an honourable kobold following his destiny; and a group of adventurers willing to brave the Infernal wastes to end the threat.
Official listing - Nyrond website review
A combat-intensive scenario set in the Burneal Forest, the Free City of Greyhawk and the plane of Avernus. Fourth and final part of the "Windows to the Serpent's Soul" series, sequel to "Shedding Scales" (COR4-01), "Clipping Wings" (COR5-08) and "Catching Breath" (COR6-08).


Divided We Stand
COR7-16, APLs 10-14, one round Core scenario by Derek K. Schubert & Donovan Hicks
The Tenh has been shattered by the might of armies, decimated by the voracity of Ether creatures, and subjugated to the power of the Pale. Duke Labahlah now seeks to lead his land into a new era of greatness, but a formidable foe arising in Stonehold could dash his hopes. Can you secure the realm long enough to grant it a chance to recover?
Official listing - Nyrond website review
Set in the Duchy of Tenh. Recommended for characters who remember that "the enemy of my enemy might be my friend". Third and final part of the "Legacy of Life" series, sequel to "From The Dust" (COR6-07) and "The Shrouded Shores of Abanfyl" (COR6-15). You can read more about Tenh here on the Living Greyhawk website.


Rivalry & Treachery
COR7-17, APLs 2-8, one round Core scenario by Rene Ayala
In the City of Greyhawk, the Royal Opera House and the Grand Theatre are well-known rivals and, on occasion, scathing accusations are followed by open-street brawls. In continued disrepair, the opera house anticipates a new production will keep its doors open permanently. That is, until the Royal begins to experience a series of unfortunate events. The cause is none other than its rival bent on treachery. As the curtain rises and Act One is set in motion insults, street fights and a dagger in the back are just the beginning.
Official listing - Nyrond website review
Set in the Garden Quarter of the Free City of Greyhawk. A great deal of useful information about the Free City of Greyhawk and its Domain can be found in the Greyhawk Ruins Sourcebook, which is downloadable here as a 764Kb zip file that unzips into a 776Kb pdf file.


Into the Mist
COR7-18, APLs 2-8, one round Core scenario by Sampo Haarlaa
A call for help sends a group of strangers into a trackless swamp to look for a captured child with a familiar name.
Official listing - Nyrond website review
Set in the Domain of Greyhawk. Recommended for groups with at least some outdoors experience.


Wrath of the Slavelords
COR7-19, APLs 4-12, one round Core scenario by Tim Sech
Thanks to the quick thinking of many adventurers, Greyhawk was warned of the impending doom of Safeton months ago. The Greyhawk Militia sent some two hundred men to the walled city in hopes of stopping this supposed new Slavelord and it looks like it may have succeeded. Nothing unusual has happened since the troops arrived. Could it be the Slavelord decided it best not to contend with the might of Greyhawk, or was he simply biding his time?
Official listing - Nyrond website review
Set in Safeton. You can read more about Safeton here on the Living Greyhawk website. Third and final part of the "Slaver" series, sequel to "The Calm Before The Storm" (COR6-12) and "City of Malice" (COR7-05). It is recommended that characters have played both of the prequels before playing this scenario.


Murder in the River Quarter
COR7-20, APLs 2-8, one round Core scenario by Mike McKeown & Steve Yee
Tragedy has struck again in the Free City. With Turrosh Mak on the march, half-orcs are distrusted. Unsolved murders abound in the River Quarter, where tensions are strong. Is there a reason to this madness? Is the Maimed God to blame?
Official listing - Nyrond website review
An investigative scenario set in the Domain of Greyhawk. Second part of the "Murder" series, sequel to "Murder in Elmshire" (COR6-10). Half-orc PCs may encounter some difficulty in this scenario. A great deal of useful information about the Free City of Greyhawk and its Domain can be found in the Greyhawk Ruins Sourcebook, which is downloadable here as a 764Kb zip file that unzips into a 776Kb pdf file.




Ruins of Discovery
CGR7-01, APL 2, four part Greyhawk Ruins scenario by Chris Chesher & Creighton Broadhurst
Neophyte adventurers have long flocked to the City of Greyhawk to seek fame and fortune. This year, however, is different; intrigue and the reawakening of a site of legend provide the brave and the lucky with plenty of opportunities for glory (or ignominy). It is a shame that murder is the catalyst for rivals to come together in a time of need.
Official listing - Nyrond website review
Playable by 1st level characters only. New characters may take the Domain of Greyhawk as their Home Region. Set at The Griffon's Nest in the Free City of Greyhawk, the Domain of Greyhawk, the ruins of Castle Greyhawk and the dungeons below. This is a scenario with a twist. The dungeons below Castle Greyhawk are extensive. Thus this scenario contains as much challenge as four normal one-round adventures. Playable in one, two, three, or even four sessions allowing players to explore more of the dungeon levels and secret locations. Each part has a separate AR giving the same rewards as a standard APL 2 Core scenario.
Part 1 is subtitled "Death in the Free City", Part 2 is subtitled "Sauces & Soundings", Part 3 is subtitled "Crowns & Crickets" and Part 4 is subtitled "Soiled Souls".
The Greyhawk Ruins Sourcebook can be downloaded here as a 764Kb zip file that unzips into a 776Kb pdf file. The Greyhawk Ruins FAQ can be found on this page of the Living Greyhawk website. See this page, this page and this page on the Living Greyhawk website for more information about the Greyhawk Ruins series. There is a map of the area around Greyhawk here on the Living Greyhawk website.


Into The Silent Halls
CGR7-02, APLs 2-4, four part Greyhawk Ruins scenario by Creighton Broadhurst (Part 1), Christian J. Alipounarian (Part 2) & Christopher Lindsay (Parts 3 & 4)
The discovery of a hidden staircase and the ruins of past conflict lures brave adventurers ever deeper into the bowels of Castle Greyhawk. What dangers (and treasures) lie hidden there in the wreck of past battles?
Official listing (as "The Silent Barracks") - Nyrond website review
Set in the Domain of Greyhawk. Part 1 should be played first, after which the remaining parts may be played in any order. Part 1 is subtitled "Into The Silent Barracks", part 2 is subtitled "Pit of the Gouger", Part 3 is subtitled "Convert & Die" and Part 4 is subtitled "Blackstone Crypt".
The Greyhawk Ruins Sourcebook can be downloaded here as a 764Kb zip file that unzips into a 776Kb pdf file. The Greyhawk Ruins FAQ can be found on this page of the Living Greyhawk website. See this page, this page and this page on the Living Greyhawk website for more information about the Greyhawk Ruins series. There is a map of the area around Greyhawk here on the Living Greyhawk website.




Machinations
COR8-01, APLs 2-12, one round Core scenario by Bradley Lester
The wealth and glamour of the Gem of the Flanaess mask a fierce power struggle among Greyhawk's ruthless elite. Factions plot against each other beneath a veneer of civility where even indirect details can trip up the most careful of schemers. Those who ask questions will learn too much, but in Greyhawk, innocence is not a defence and ignorance is never bliss.
Official listing - Nyrond website review
Set in the Free City of Greyhawk. First part of the "Honour Among Thieves" series, prequel to "Aspirations" (COR8-03). Parties skilled in stealth or guile will flourish. A great deal of useful information about the Free City of Greyhawk and its Domain can be found in the Greyhawk Ruins Sourcebook, which is downloadable here as a 764Kb zip file that unzips into a 776Kb pdf file.


Raiders of the Chaos Fields
COR8-02, APLs 2-8, one round Core scenario by Creighton Broadhurst
Turrosh Mak, despot of the Orcish Empire of the Pomarj, wants peace. Is this some new stratagem on the wily half-orc’s part or is his offer genuine? A period of relative peace along Greyhawk’s buffer zone has many worried. Have the orcs really stopped raiding or are they preparing a new, devastating invasion?
Official listing - Nyrond website review
Set in the Domain of Greyhawk. A great deal of useful information about the Free City of Greyhawk and its Domain can be found in the Greyhawk Ruins Sourcebook, which is downloadable here as a 764Kb zip file that unzips into a 776Kb pdf file.


Aspirations
COR8-03, APLs 2-12, one round Core scenario by Gregory Hanigan & Ron Lundeen
Powerful residents in the Gem of the Flanaess suspect that someone on the Directing Oligarchy may be working with Greyhawk's greatest enemy. As their hands are tied and their moves are watched, it falls to a group of heroes to uncover this plot and follow wherever it leads.
Official listing - Nyrond website review
Set in the Domain of Greyhawk. Second part of the "Honour Among Thieves" series, sequel to "Machinations" (COR8-01), prequel to "Celebrations" (COR8-07). Parties skilled in stealth, guile, or force welcome. A great deal of useful information about the Free City of Greyhawk and its Domain can be found in the Greyhawk Ruins Sourcebook, which is downloadable here as a 764Kb zip file that unzips into a 776Kb pdf file.


Bridge Over Svartjet
COR8-04, APLs 2-14, one round Core scenario by Ken Jenks, Jeffery Dobberpuhl & Sam Shyamani
Deep below the western mountains ancient evils once defeated stir from the pyre of their defeat.
Official listing - Nyrond website review
Set in the March of Sterich. Formerly scheduled as COR3-07 and then as COR5-10. Long-delayed fourth part of the "Gloom & Disunion" series, sequel to "Birthday Bash" (COR2-04), "Beneath The Veil" (COR2-05) and "Assault On The Vault" (CORS3-01).


Pyre of the Righteous
COR8-05, APLs 6-14, one round Core scenario by Theron Martin
Adventurers have thwarted Rary on most fronts in his quest to unmake the Scorpion Crown, but that has only irritated the former Circle member and forced him into more direct action. Some may soon learn that continuing to defy one of the most powerful wizards on Oerth comes at a hefty price.
Official listing - Nyrond website review
Set in Hardby and the Abbor-Alz Hills. For characters who know where their loyalties lie between Rary and Karistyne/Tenser. First part of the "Rise of the Ancients" series, a sequel to the "Blight on Bright Sands" series which concluded with "Dominion Over Bright Sands" (COR6-16), prequel to "Ruins of Slumber" (COR8-09).
You can read about the consequences of the "Blight on Bright Sands" series here on the Living Greyhawk website. You can download the Blight On Bright Sands Sourcebook from the Living Greyhawk website. Information about the Bright Lands is available here on the Living Greyhawk website.


Entrapment
COR8-06, APLs 8-16, continuous two round Core scenario by Britt Frey, Joseph Selby, Dave Kayserman & Joe Fitzgerald
Old Wicked has set in motion a plot years in the making and two of the most powerful wizards on Oerth, once allies, seem to stand on different sides. You must choose between them; pray that you make the correct choice.
Official listing - Nyrond website review
Set in the Free City of Greyhawk, the Valley of the Mage, and realms beyond. A scenario of investigation, danger, and wheels within wheels. Second part of the 'Ascension' series, the final Core plot arc for the Living Greyhawk campaign, sequel to "Whispers of the Obsidian Citadel" (CORS8-01), prequel to "Lost Souls Eternal" (COR8-08). Also fourth and final part of the Sheldomar Valley Metaregional series 'Idylls of Tysiln'. A great deal of useful information about the Free City of Greyhawk and its Domain can be found in the Greyhawk Ruins Sourcebook, which is downloadable here as a 764Kb zip file that unzips into a 776Kb pdf file.


Celebrations
COR8-07, APLs 2-12, one round Core scenario by Kevin Lawson & Shawn Merwin
The centennial of Greyhawk City's independence from the Great Kingdom is here. For most, the weeklong festivities are a celebration of the Gem of the Flanaess, featuring the best Greyhawk has to offer. For a few, exultation quickly turns to terror as the gala cloaks deadly intentions.
Official listing - Nyrond website review
Set in the Domain of Greyhawk. Third part of the 'Honour Among Thieves' series, sequel to "Machinations" (COR8-01) and "Aspirations (COR8-03)", prequel to "Foundations" (COR8-12). A great deal of useful information about the Free City of Greyhawk and its Domain can be found in the Greyhawk Ruins Sourcebook, which is downloadable here as a 764Kb zip file that unzips into a 776Kb pdf file. There is a map of the area around Greyhawk here on the Living Greyhawk website.


Lost Souls Eternal
COR8-08, APLs 6-14, one round Core scenario by Colleen Simpson
You find yourselves in a race against time and the servants of an ancient foe with an island of ill-repute as your destination. Your mission is to discover, and return with, what your rivals wish to obtain... if you can.
Official listing - Nyrond website review
Set in the Splintered Suns Metaregion. Fighters, clerics and diplomats are highly recommended. Not recommended for those with a fear of the sea or a dislike of water. Third part of the 'Ascension' series, sequel to "Whispers of the Obsidian Citadel" (CORS8-01) and "Entrapment" (COR8-06), prequel to "Chains of Darkness" (COR8-10). Possibly connected with the Isle of Lost Souls, which you can read about here on the Living Greyhawk website, and also possibly connected with the Metaregional series 'Horrors of the Deep' ("Gift of the Tempest" (ESA6-04/NMR6-05), "The Wake of the Tempest" (ESA7-03/NMR7-02) and "Eye of the Tempest" (ESA7-06/NMR7-06)) which was run in parallel as both a Splintered Suns Metaregional series and a Nyrond & Her Environs Metaregional series.


Ruins of Slumber
COR8-09, APLs 6-14, one round Core scenario by Bruce Paris & James Dempsey
The Tower of Sleep, home to Shemaya, the last human survivor of ancient Sulm, has reappeared in the Bright Desert. But something is not right. The tower is changing and decaying. Sounds of great conflict and screams of terror have been heard from inside. Could it be that time’s tide has finally run its course?
Official listing - Nyrond website review
Set in the Empire of the Bright Lands. Second part of the "Rise of the Ancients" series, a sequel to the "Blight on Bright Sands" series and "Pyre of the Righteous" (COR8-05), prequel to "Restoration & Empire" (COR8-11).
You can read about the consequences of the "Blight on Bright Sands" series here on the Living Greyhawk website. You can download the Blight On Bright Sands Sourcebook from the Living Greyhawk website. Information about the Bright Lands is available here on the Living Greyhawk website.


Chains of Darkness
COR8-10, APLs 10-16, continuous two round Core scenario by Pieter Sleijpen
Old Wicked One is on the verge of success and the forces of good are desperately looking for ways to stop him. When Tenser hears of knowledge hidden in the Abyss he suspects a trap, but he cannot ignore any chance for a victory, however slim it might be, and Iuz is not without enemies in that place. So now he is looking for adventurers, hoping that they have an easier time attempting to remain undetected in that dismal place than he would have. Are you willing to go in his stead?
Official listing - Nyrond website review
Set in the Abyss. Fourth part of the 'Ascension' series, sequel to "Whispers of the Obsidian Citadel" (CORS8-01), "Entrapment" (COR8-06) and "Lost Souls Eternal" (COR8-08), prequel to "Wheels Within Wheels" (CORS8-02).


Restoration & Empire
COR8-11, APLs 10-14, one round Core scenario by Creighton Broadhurst
The forces of light have fallen and darkness seems poised to swallow the Bright Lands once again. Karistyne lies dead and the Tower of Sleep has fallen; its lady driven mad and its protective wards sundered. Much that was won by the heroic sacrifice of so many has been lost. A dark light grows in the northeast and rumours of terrible and unimaginably powerful dweomers woken from the deranged dreams of He Who Must Not Awaken spew from the Bright Lands like poison to weaken the greatest warrior. The machinations of Rary are finally laid clear and at this final time the brave and the true must step forth.
Official listing - Nyrond website review
Set in the Empire of the Bright Lands. Third part of the 'Rise of the Ancients' series, a sequel to the "Blight on Bright Sands" series, "Pyre of the Righteous" (COR8-05) and "Ruins of Slumber" (COR8-09). Also a sequel to the 'Sins of Ages Past' series ("The Future's Bright" (COR1-08), "The Hidden Fortress" (COR3-01), "The Frozen Spire" (COR4-16) and "Cloud of Darkness" (COR6-14), also see the Onnwal Regional series 'Traitor', the Onnwal Regional series 'Prophecies & Portents').
You can read about the consequences of the "Blight on Bright Sands" series here on the Living Greyhawk website. You can download the Blight On Bright Sands Sourcebook from the Living Greyhawk website. Information about the Bright Lands is available here on the Living Greyhawk website.


Foundations
COR8-12, APLs 2-12, one round Core scenario by Eric Menge
The City of Greyhawk teeters on the edge of revolution. The Directing Oligarchy is in shambles, and the constabulary holds the city together by a thread. As the political rivalry between the Lord Mayor and the High Priest of St. Cuthbert escalates, the very future of the Gem of the Flanaess lies in the balance.
Official listing - Nyrond website review
Set in the Free City of Greyhawk. Fourth and final part of the 'Honour Among Thieves' series, sequel to "Machinations" (COR8-01), "Aspirations" (COR8-03) and "Celebrations" (COR8-07). A great deal of useful information about the Free City of Greyhawk and its Domain can be found in the Greyhawk Ruins Sourcebook, which is downloadable here as a 764Kb zip file that unzips into a 776Kb pdf file.




Crypts of the Forgotten
CGR8-01, APLs 2-6, three part Greyhawk Ruins scenario by Christopher Lindsay (Part 1), Creighton Broadhurst (Part 2), Colleen Simpson (Part 3) & Stephen Radney-MacFarland
Deep below the ruins of the War Tower, strange and terrifying creatures lurk in the lightless tunnels of a forgotten temple. Meanwhile, cultists dedicated to the Old One stalk the streets of the Free City intent on their master’s diabolical schemes.
Official listing - Nyrond website review
Set in the Domain of Greyhawk. Part 1 should be played first, after which the remaining parts may be played in any order. Part 1 is subtitled "Negative Feedback", part 2 is subtitled "Forsaken Halls" and Part 3 is subtitled "They Walk Among Us". The Greyhawk Ruins Sourcebook can be downloaded here as a 764Kb zip file that unzips into a 776Kb pdf file. The Greyhawk Ruins FAQ can be found on this page of the Living Greyhawk website. See this page, this page and this page on the Living Greyhawk website for more information about the Greyhawk Ruins series. There is a map of the area around Greyhawk here on the Living Greyhawk website.


Shatterstone
CGR8-02, APLs 2-8, four part Greyhawk Ruins scenario by Colleen Simpson, JP Chapleau & Creighton Broadhurst
Rumors of cults once again stalking the underside of the free city and the discovery of a long-thought destroyed dungeon level under the War Tower call once again for brave (or foolhardy) adventurers to investigate.
Official listing - Nyrond website review
Set in the Domain of Greyhawk. Fourth part of the "Greyhawk Ruins" series, sequel to "Ruins of Discovery" (CGR7-01), "Into The Silent Halls" (CGR7-02) and "Crypts of the Forgotten" (COR8-05), prequel to "Expedition to the Ruins of Greyhawk" (ADP8-03).
The Greyhawk Ruins Sourcebook can be downloaded here as a 764Kb zip file that unzips into a 776Kb pdf file. The Greyhawk Ruins FAQ can be found on this page of the Living Greyhawk website. See this page, this page and this page on the Living Greyhawk website for more information about the Greyhawk Ruins series. There is a map of the area around Greyhawk here on the Living Greyhawk website.





Adapted Scenarios

ADP6-01 - ADP6-02 - ADP6-03 - ADP6-04
ADP7-01 - ADP7-02 - ADP7-03 - ADP7-04 - ADP7-05 - ADP7-06
ADP8-01 - ADP8-02 - ADP8-03


Fane of the Drow
ADP6-01, APL 4, 7TU Adapted scenario by Gwendolyn F. M. Kestrel with Rob Heinsoo
Deep beneath the earth, stoic dwarves spent years labouring to trace and extract precious veins of mithral ore. But now they face the depredations of an ancient and terrible foe - cruel dark elf raiders. To aid the dwarves, a group of daring adventurers must fight through the most dangerous regions of the mithral mines and into the lair of the dreaded drow.
Product listing - Nyrond website review
Set in Sterich. This scenario takes around 6-12 hours of gaming time to complete, costs 7 Time Units to play, and has caps of 2360xp and 2275gp (following the same xp/TU and gp/TU ratios as a standard APL4 Core scenario). This is a combat intensive adventure. People are advised not to play this scenario with a 2nd level PC. See this Dispel Confusion article on the Living Greyhawk website for an erratum to the scenario's original AR. Note that where the scenario and the AR refer to "the Drow language" this actually means Undercommon, as clarified in this message to the Living_Greyhawk yahoo!Group.
See this page on the Living Greyhawk website for more information about Adapted scenarios. See this Dispel Confusion article on the Living Greyhawk website for a clarification regarding Adapted scenarios.


Hellspike Prison
ADP6-02, APL 9 or 12, 8TU Adapted scenario by Matthew Sernett with Rob Heinsoo, adaptation by Tim Sech, Chris Tulach & Stephen Radney-MacFarland
The tyranny of the Iron Regent ended the night Castle Ferrule sank into the earth, but the regent's former minions continue to kidnap villagers from their homesteads, and an even greater evil stirs below the despot's crumbled fortress. In the magma-filled caverns beneath the ruins, a sinister obelisk called the Hellspike holds the secret to one fiend's power over the realm. Can you thwart the fiend's plot in time?
Product listing - Official listing - Nyrond website review
Starts in the Free City of Greyhawk, set in the Hellfurnace mountains near Yeomanry and the Hold of the Sea Princes. This scenario takes 8-16 hours of gaming time to complete, and costs 8 Time Units to play. APL 9 has caps of 5852xp & 9000gp, APL 12 has caps of 7500xp & 13200gp.
Requires this WotC web enhancement to be run at APL12. See this page on the Living Greyhawk website for more information about Adapted scenarios. See this Dispel Confusion article on the Living Greyhawk website for a clarification regarding Adapted scenarios.


The Red Hand of Doom
ADP6-03, APL 6 - 6 - 7 - 8 - 9, five part 51TU Adapted scenario by James Jacobs & Richard Baker, adaptation by Steve Conforti
Who can stand against the Son of the Dragon? The Crystalmists shake with the thunder of ten thousand screaming hobgoblin soldiers. From the phalanx emerges a single champion. One by one the tribes fall silent as the warlord rises up, blue scales gleaming along his shoulders, horns swept back from his head. A hundred bright yellow banners stand beneath him, each marked with a great red hand. He stands upon a precipice and raises his arms. “I am Azarr Kul, Son of the Dragon, the Azure Prince!” the warlord bellows. “Hear me! Tomorrow we march to war!”
Product listing - Official listing - Nyrond website review
Part One - APL6, 8 TUs, 3570xp, 3600gp
Part Two - APL6, 12 TUs, 5400xp, 5400gp
Part Three - APL7, 9 TUs, 4572xp, 4950gp
Part Four - APL8, 6 TUs, 3255xp, 3900gp
Part Five - APL9, 16 TUs, 9780xp, 14400gp
Total possible rewards - 51 TUs, 26577xp, 32250gp
Note that APL7 and APL9 are exceptions to the standard method of calculating APL in Living Greyhawk, however all other rules related to APLs apply here. The expectation is that characters playing Part One are 6th level characters, or 5th level characters that are more than halfway to 6th level. 'Effective' 4th level characters could handle the scenario - however mileage will vary on that. It's highly recommended that people play the scenario as intended so that the challenges throughout the scenario are appropriate for the party's experience level.
Experience for each Part of the scenario is awarded separately, and each Part has its own AR. It's recommended that experience and treasure be awarded as it is earnt during the scenario (which is an exception to the standard rules for Living Greyhawk). This is necessary for Red Hand of Doom as the scenario is balanced with the expectation that rewards are given when earned rather than at the end of each Part.
Each Part must be played in order. A character cannot begin with Part Four and then participate in an earlier Part. While the scenario is adapted with the expectation that the characters will play all five Parts in order, one after the next, the scenario is divided so that characters may play each part individually - paying the TUs for each Part and earning the rewards for each Part separately. Because of this, it's possible to play other scenarios between each Part - however, for purposes of both story and balance of play, it is not recommended. Characters are rewarded in later Parts of the scenario for actions taken in earlier Parts. For this reason, it is recommended that each Part be played by the same party in order, without taking time to play other scenarios in between.
While the scenario is written so that not all of the characters need have played earlier Parts, at least one character at the start of each Part must have played all earlier Parts in the scenario.
Characters pay a total of 51 TUs over the span of these five parts. A calendar year allows a single PC to spend total of 52 TUs. PCs unable to use TUs from the 2006 allotment will be hard pressed to complete all five parts of the scenario before the entire scenario expires in December 31, 2007. If at all possible, characters should begin play of this scenario in Year 6, so they do not need to use all of their 2007 allotment of TUs to play the scenario. However, the Circle understands that this will be difficult to arrange for a large number of players, so are making an exception to the standard rules for TUs in Living Greyhawk - see this page on the WotC website for details.
The adapted version of Red Hand of Doom is set in the southwestern end of the March of Sterich, near the head of the Davish River where the Joten Mountains and the Crystalmist Mountains meet.
See this page on the Living Greyhawk website for more information about Adapted scenarios. See this Dispel Confusion article on the Living Greyhawk website for clarifications regarding "Red Hand of Doom" and other Adapted scenarios. See The Red Hand of Doom FAQ for more information about playing the scenario and downloadable certificates for some of the special rewards available.


Fields of Ruin
ADP6-04, APL 8, 7TU Adapted scenario by Richard Pett, adaptation by Pieter Sleijpen
The King's Road cuts across fields where great battles once raged - fields littered with bones, shattered weapons, the wreckage of mighty siege engines. Follow the road to the sundered gates of the Keep of Fallen Kings, a great ruin wherein lies the fabled Earthcrown. But be warned! The Keep has attracted its share of monsters and treasure hunters over the years, and rumours of a fiendish dungeon beneath the Keep have lured many adventurers to their doom.
Product listing - Official listing - Nyrond website review
Set in North Kingdom near the border with the northern parts of the Adri Forest. This scenario takes 6-12 hours of gaming time to complete, costs 7 Time Units to play, and has caps of 3940xp and 4550gp (following the same xp/TU and gp/TU ratios as a standard APL8 Core scenario).
See this page on the Living Greyhawk website for more information about Adapted scenarios. See this Dispel Confusion article on the Living Greyhawk website for a clarification regarding Adapted scenarios.




Dragondown Grotto
ADP7-01, APL 10, 7 TU Adapted scenario by Ed Stark, adaptation by Tim Sech
The Suss Forest is home to many strange and wondrous beasts. Not the least of which are long rumoured ancient dragons that soared the skies in the past. Rumours of the foul god-queen Tiamat have swept through the region that her worshippers are stealing dragon eggs. Then seemingly out of nowhere a strange man asks for help in recovering these precious eggs.
Product listing - Nyrond website review
Set in the Suss Forest. Rewards of 5265xp and 8050gp. See this page on the Living Greyhawk website for more information about Adapted scenarios. See this Dispel Confusion article on the Living Greyhawk website for a clarification regarding Adapted scenarios.


Scourge of the Howling Horde
ADP7-02, APL 2, 5 TU Adapted scenario by Gwendolyn F.M. Kestrel, adaptation by Pieter Sleijpen
Goblins set upon the quiet hamlet of Blackwall Keep, and the community cries out for heroes to save them. What has turned the secretive and reclusive goblins into bloodthirsty raiders? Who is the mysterious new leader of the tribe? The truth lies deep within the Howling Caves...
Product listing - Nyrond website review
Playable by 1st level characters only. This scenario takes 6-10 hours of gaming time to complete, costs 5 Time Units to play, and has caps of 1125xp and 1125gp (following the same xp/TU and gp/TU ratios as a standard APL2 Core scenario). You can read about Blackwall Keep here on the Living Greyhawk website and there is a map showing the way from Greyhawk to Blackwall Keep here on the Living Greyhawk website.
Statblock errata for the scenario were compiled in a review on ENWorld, but this has now been deleted. See this page on the Living Greyhawk website for more information about Adapted scenarios. See this Dispel Confusion article on the Living Greyhawk website for a clarification regarding Adapted scenarios.


The Frostfell Rift - Part 1
ADP7-03, APL 6, 4 TU Adapted scenario by Ari Marmell, adaptation by Steven Conforti
The depths of the Corusk Mountains can be an unforgiving land where cold and terrain can kill as swiftly as the predators that stalk the desolation. Few sane people would ever dare enter the place. But hidden within the ice and snow are mysteries and challenges that draw the adventurous nonetheless.
Product listing - Nyrond website review
Part 1 gives rewards of 1800xp and 1800gp. Part 1 and Part 2 are entirely independent, they can be played by different characters and in either order. This adventure will be of particular interest to PCs who like outdoor adventures and to PCs with backgrounds from the barbarian nations of the northeastern Flanaess. See this page on the Living Greyhawk website for more information about Adapted scenarios. See this Dispel Confusion article on the Living Greyhawk website for a clarification regarding Adapted scenarios.


The Frostfell Rift - Part 2
ADP7-04, APL 14, 4 TU Adapted scenario by Ari Marmell, adaptation by Steven Conforti
The depths of the Corusk Mountains can be an unforgiving land where cold and terrain can kill as swiftly as the predators that stalk the desolation. Few sane people would ever dare enter the place. But hidden within the ice and snow are mysteries and challenges that draw the adventurous nonetheless.
Product listing - Nyrond website review
Part 2 gives rewards of 3600xp and 13200gp. Part 1 and Part 2 are entirely independent, they can be played by different characters and in either order. This adventure will be of particular interest to PCs who like outdoor adventures and to PCs with backgrounds from the barbarian nations of the northeastern Flanaess. See this page on the Living Greyhawk website for more information about Adapted scenarios. See this Dispel Confusion article on the Living Greyhawk website for a clarification regarding Adapted scenarios.


Barrow of the Forgotten King
ADP7-05, APL 4 - 5, two part 11TU Adapted scenario by Ed Stark, adaptation by Tim Sech
A rich and sleepy town, set against the Good Hills lies Kingsholm. This little town is just like every other except for one thing – its graveyard. Relatives have gone missing since beginning to make preparations for a funeral and the two local guardsmen that were sent to investigate have not returned. What could have befallen them? Kingsholm no longer seems to be so sleepy.
Product listing - Nyrond website review
Part One - APL4, 6 TUs, 2065xp, 1943gp
Part Two - APL5, 5 TUs, 1720xp, 1625gp
Total possible rewards - 11 TUs, 3785xp, 3568gp
Set in the Good Hills in Keoland. Centaurs may have difficulty with this scenario, especially Large centaurs. Prequel to "The Sinister Spire" (ADP8-01) and "Fortress of the Yuan-ti" (ADP8-02). See this page on the Living Greyhawk website for more information about Adapted scenarios. See this Dispel Confusion article on the Living Greyhawk website for a clarification regarding Adapted scenarios.


Expedition to the Demonweb Pits
ADP7-06, APL 10, three part 32TU Adapted scenario by Wolfgang Baur & Gwendolyn F.M. Kestrel, adaptation by Tim Sech
The word is that the drow are on the attack, hitting and destroying numerous temples of Corellon and various elven villages throughout Oerth. The strange thing is that no one seems to know where their exact location is, or the identity of the main leader who is ordering the attacks. Adventurers are pouring in to help with the cause; are you willing and able?
Product listing - Nyrond website review
Part One - APL10, 7 TUs, 4815xp, 8950gp
Part Two - APL10, 11 TUs, 7845xp, 12650gp
Part Three - APL10, 14 TUs, 9390xp, 16100gp
Total possible rewards - 32 TUs, 22050xp, 37700gp
A multi-round adventure set on numerous planes. Each part of the scenario has a separate AR. See this page on the Living Greyhawk website for more information about Adapted scenarios. See this Dispel Confusion article on the Living Greyhawk website for a clarification regarding Adapted scenarios. There is a Yahoo! Group for GMs running this scenario located here.




The Sinister Spire
ADP8-01, APL 6, two part 13TU Adapted scenario by Bruce R. Cordell & Ari Marmell, adaptation by Pieter Sleijpen
The waters of a sunless sea meet a pebble-strewn shore, beyond which opens a wide Underdark vista shimmering with pale cave-light. Titanic columns as big as castles march miles into the misted distance. The wide, steeply sloping base of the nearest colossal column is carved with streets, walls and elaborate structures, many with gaping, empty windows. A few glimmer with faint illumination. Are you brave enough to explore the spire-city and face the terrors that lurk within?
Product listing - Nyrond website review
Part One - APL6, 6 TUs, 2700xp, 2700gp
Part Two - APL6, 7 TUs, 3600xp, 3600gp
Total possible rewards - 13 TUs, 6300xp, 6300gp
Set in the Good Hills in Keoland and in the Underoerth. Sequel to "Barrow of the Forgotten King" (ADP7-05), prequel to "Fortress of the Yuan-ti" (ADP8-02). Playing the prequel first is recommended but not required. See this page on the Living Greyhawk website for more information about Adapted scenarios. See this Dispel Confusion article on the Living Greyhawk website for a clarification regarding Adapted scenarios.


Fortress of the Yuan-ti
ADP8-02, APL 9, 11TU Adapted scenario by Ari Marmell, adaptation by Tim Sech
Castle Serastis, headquarters of the Vanguard of Sertrous, is all that stands between victory and defeat. The denizens have raced to gather the needed components to raise the Risen King for their own dastardly designs. Will there be any brave adventurers that can stop them?
Product listing - Nyrond website review
Set in the Outer Planes. Reward caps of 7500xp and 9900gp. Sequel to "Barrow of the Forgotten King" (ADP7-05) and "The Sinister Spire" (ADP8-01). Playing the prequels first is recommended but not required. See this page on the Living Greyhawk website for more information about Adapted scenarios. See this Dispel Confusion article on the Living Greyhawk website for a clarification regarding Adapted scenarios.


Expedition to the Ruins of Greyhawk
ADP8-03, APL 8 - 10 - 10 - 12, four part Adapted scenario by Jason Bulmahn, James Jacobs & Erik Mona, adaptation by Creighton Broadhurst
What secrets protected by fiendish traps and fierce monsters lurk in the dungeons under Castle Greyhawk?
Twenty-seven years ago, a band of adventurers led by the great wizard Mordenkainen entered the dungeons below Castle Greyhawk and released the demigod Iuz, intending to slay him. Betrayal led to failure, Iuz escaped, and many lives were lost. Today, evil has returned to Castle Greyhawk, and Mordenkainen must place his trust in the hands of a new generation of heroes. Those who fail will be lost, and those who triumph will be legends.
Castle Greyhawk has become a fixture of the Cairn Hills, tempting the likes of Mordenkainen, Bigby and Tenser with its dark mysteries. Today it lies in ruin, ravaged by years and countless assaults. However, many of its greatest treasures and secrets remain hidden in the sprawling dungeons beneath, where terrible monsters and fiendish traps defy new generations of heroes in search of fame and glory.
Product listing - Nyrond website review
Part One - APL8, 5625xp, 6500gp
Part Two - APL10, 4050xp, 6900gp
Part Three - APL10, 6750xp, 11500gp
Part Four - APL12, 7875xp, 16500gp
Total possible rewards - 24300xp, 41400gp
Set in the Domain of Greyhawk. TU costs as per a standard Core scenario. All four parts must be played in the correct order. It is recommended, but not required, that characters play through the rest of the 'Greyhawk Ruins' series ("Ruins of Discovery" (CGR7-01), "Into The Silent Halls" (CGR7-02), "Crypts of the Forgotten" (CGR8-01) and "Shatterstone" (CGR8-02)) before playing this scenario. See this page on the Living Greyhawk website for more information about Adapted scenarios. See this Dispel Confusion article on the Living Greyhawk website for a clarification regarding Adapted scenarios. The Greyhawk Ruins Sourcebook can be downloaded here as a 764Kb zip file that unzips into a 776Kb pdf file. The Greyhawk Ruins FAQ can be found on this page of the Living Greyhawk website. See this page, this page and this page on the Living Greyhawk website for more information about the Greyhawk Ruins series. There is a map of the area around Greyhawk here on the Living Greyhawk website.





Adaptable Scenarios

ADP1-04 - ADP1-05 - ADP1-06 - ADP1-07 - ADP1-08 - ADP1-09 - ADP1-10 - ADP2-01 - ADP2-02


What Lies Beneath
ADP1-04, APLs 2-6, one round Adaptable scenario by Neil Ikerd
The characters arrive in a small town to find an elaborate funeral where the guest of honour is staked and beheaded by villagers reeking of garlic. The graveyard is overrun by who knows what kind of evil, and the last troupe to try cleansing the graveyard all mysteriously disappeared.
Nyrond website review
First part of the "Dark Stranger" series, prequel to "Descent Into Darkness" (ADP2-01).


Festival Knight
ADP1-05, APLs 2-4, one round Adaptable scenario by Brian Hudson
It's the Festival of the Fallen Knights! There'll be games, food, drink and a morbid parade as the Flanaess remembers those who died to save it. Keep an eye out, though, you never know which monsters are simply wearing masks and which are all too real.
Nyrond website review


Snake in the Grass
ADP1-06, APLs 2-4, one round Adaptable scenario by Kim Winz
Bandit activity is on the rise, and a traitor may be hiding somewhere in the city. You are asked to find him discreetly before he can disappear again.
Nyrond website review


Afternoon Outing
ADP1-07, APLs 2-4, continuous two round Adaptable scenario by Eric Price
It seemed like just another way-stop at the tail end of the caravan trail, but when the locals began to tell tales of disappearances and phantoms haunting the hills you changed your mind - this sleepy hamlet is more than just a wagon stop. Are the hills haunted? Are demons stealing away the farmer folk who make their living on the fringes of the settlement? It may just take an afternoon outing to get to the bottom of the strange happenings.
Nyrond website review


A Plea From Beyond the Grave
ADP1-08, APLs 2-4, one round Adaptable scenario by Nicholas Tulach
A poor, lost soul is locked away from his final peace. His efforts to avenge his family's deaths have cost him his life, and now he must haunt his tower until he can achieve a symbolic victory over his murderers. Can you free him from his torment?
Nyrond website review
First part of the "Your Worst Nightmare" series, prequel to "Scent of a Demon" (ADP2-02).


Sinkhole
ADP1-09, APLs 2-8, one round Adaptable scenario by Christopher Jensen
Rumours have spread across the land of buried treasures found on an old widow's estate. They say that there are gems just lying in a sinkhole for the taking. It can't be that easy, can it?
Nyrond website review


An Evil Morning
ADP1-10, APLs 4-6, one round Adaptable scenario by Michael Adamson
Merchants have gone missing at an alarming rate. Rumours abound of vampires and devils; others say that a murderous minion of Ivid V or Iuz is trying to make a name for itself by squeezing the life-blood from the city. Will adventurers succeed where city authorities seem only to bumble?
Nyrond website review




Descent into Darkness
ADP2-01, APLs 4-8, one round Adaptable scenario by Neil Ikerd
Undead are attacking farmsteads. The farmers speak of a mysterious Man in Black. A crippled wizard seeks the party's help in recovering a family heirloom from the bottom of a wartime resistance base. What evil lies within the old base, and can you survive it?
Nyrond website review
Second part of the "What Lies Beneath" series, sequel to "What Lies Beneath" (ADP1-04).


Scent of a Demon
ADP2-02, APLs 4-8, one round Adaptable scenario by Nicholas K. Tulach
Hot on the trail of Nzevorikin, you are called upon to investigate some hideous crimes. Can you follow the trail of carnage and root out the unspeakable presence in town?
Nyrond website review
Second part of the "Your Worst Nightmare" series, sequel to "A Plea From Beyond the Grave" (ADP1-08), prequel to "Plague of the Third Season" (COR2-12).




Regional Interactive Scenarios for Onnwal

ONWS01 - ONWS2-1A - ONWS2-1B - ONW2-06P - ONWS02 - ONWS03
ONWS3-01 - ONWS3-02 - ONWS3-03 - ONWS4-01 - ONWS4-02 - ONWS4-03
ONWS5-01 - ONWS5-02 - ONWS5-03 - ONWS5-04A - ONWS5-04B
ONWS5-05A - ONWS5-05B - ONWS5-05C - ONWS5-06A - ONWS5-06B - ONWS5-06C - ONWS5-06D
ONWS5-06E - ONWS5-06F - ONWS5-06G - ONWS5-06H - ONWS5-06I - ONWS5-06J - ONWS5-07
ONWS7-01 - ONWS7-02 - ONWS7-03


The Long Night
ONWS01, APLs 2-8, Regional Interactive scenario by the Onnwal Design Team
This scenario was only available for play at selected conventions.


The Envoy - Part 1
ONWS2-1A, APLs 2-10, one round Regional Interactive scenario
This scenario was available for home play. A sequel to "Death By Luna's Light" (ONW2-02), prequel to "The Envoy - Part 2" (ONWS2-1b).


The Envoy - Part 2
ONWS2-1B, APLs 2-10, one round Regional Interactive scenario
This scenario was available for home play. A sequel to "Death By Luna's Light" (ONW2-02) and "The Envoy - Part 1" (ONWS2-1a).


Pilgrims in an Unholy Land
ONW2-06P, APLs 2-10, one round Regional Interactive scenario by Stuart Kerrigan
This scenario was available for home play. This scenario is a lead-in to "Blazing Banner" (ONW2-06), the second part of the "Knights of the Splintered Sun" series.


Sins of the Father
ONWS02, APLs 2-8, Regional Interactive scenario by Paul Looby & Stuart Kerrigan
Just what is this ‘final card’ that the map you bear speaks of, and what terrible secret is the legacy of a dead Brotherhood collaborator?
This scenario was only available for play at selected conventions.


Consecrations
ONWS03, APLs 2-14, Regional Interactive scenario by Paul Looby & Tom Moore
The sanctuary of the Temple of Zilchus in Kildeer, desecrated and destroyed during the Occupation, has been restored to something of its former glory. Join the great and the good of Onnwal in its reconsecration to the Lord of Coin.
This scenario was only available for play at selected conventions.




Storm Upon The Volanots
ONWS3-01, APLs 2-10, Regional Interactive scenario by The Onnwal Design Team
Clouds of war gather over the Storm Coast. The final struggle to rid Onnwal of the tyranny of the Scarlet Brotherhood has begun. Beneath banners of green and gold, the Army of Rebellion takes to the field to meet the legions of the Scarlet Sign in battle. Who will stand amid the heroic throng and strike the first blows for freedom?
This scenario was only available for play at selected conventions.


Siege of Tarlesan
ONWS3-02, APLs 2-10, Regional Interactive scenario by Creighton Broadhurst
Fighting rages throughout the Volanots. The hochebi of the Scarlet Brotherhood strive against the valiant men of the Cliffrunners. Join the patriots of Onnwal in a life and death struggle to cleanse their homes of the taint of the Scarlet Sign.
This scenario was only available for play at selected conventions.


A Race Through Dark Places (Home Play version)
ONWS3-03, APLs 2-10, one round Regional Interactive scenario by Tom Moore
This scenario was available for home play. This was a prelude to "Shadow on the Storm" (ONW3-04).




The Battle of Alertann
ONWS4-01, APLs 2-10, one round Regional Interactive scenario
The village of Alertann stands between the lines of war in the Volanots. A strategic position, it must be taken at all costs.
This scenario was only playable at the Conceptions 2004 convention. This scenario counted as Military Service for members of the Military of Rebellion Metaorgs.


Assault on Tessek's Cove
ONWS4-02, APLs 2-12, one round Regional Interactive scenario
Baron Keirnal Maldrenn sends a small group of Freeswords, accompanied by a Sertad of archers led by Sir Dorlan Maldrenn of the Glaives, to assault the captured fortress of Tessek's Cove. As the sun rises, it is a race against time to retake the fortress from Kesh Palis Sharn and his forces before its catapults and ballistae sink the approaching Ahlissan ships and condemn their cargoes of Free State soldiery to a watery grave.
This scenario was only playable at the Excaliber 2004 convention. This scenario counted as Military Service for members of the Military of Rebellion Metaorgs.


Gates of the Gildenlea
ONWS4-03, APLs 2-12, one round Regional Interactive scenario by Robert Wills
In the south a dangerous strategy is concocted as the Golden Heart of the Gilderond strike at the Gates of the Gildenlea. If the fortress is taken then at last the west lies open.
This scenario was only playable at the GenConUK 2004 convention. This scenario counted as Military Service for members of the Military of Rebellion Metaorgs.




Return to Gullhaven
ONWS5-01, APLs 2-10, one round Regional Interactive scenario by Alasdair Coutts & Andy MacPhee
The village of Gullhaven has been reclaimed from the Scarlet Oppressors, but it may still hold secrets vital to the future of Free Onnwal. Can disaster be averted in time?
Nyrond website review
This scenario was only playable at conventions and gamedays, and only for a limited period. First part of the "Liberation of Scant" series, prequel to "The Message" (ONWS5-02). Loose sequel to "March on Gullhaven" (ONW4-05). This scenario counted as Military Service for members of the Military of Rebellion Metaorgs. Laura has written a review of this scenario.


The Message
ONWS5-02, APLs 2-10, one round Regional Interactive scenario by Simon Butler, Seth Adams & Andrew Bourne
The Rebellion has made substantial gains, liberation and final victory seem tantalisingly within reach. But much has still to be learnt about the Scarlet Brotherhood, otherwise there may yet be bloody and ignominious defeat. Can you make a difference?
Nyrond website review
This scenario was only playable at conventions and gamedays, and only for a limited period. This scenario could not be played by those with the "Favour of Rary" from "To Kill a Kesh" (ONW3-07). Second part of the "Liberation of Scant" series, sequel to "Return to Gullhaven" (ONWS5-01), prequel to "The Unplumbed Depths" (ONW5-03). This scenario counted as Military Service for members of the Military of Rebellion Metaorgs.


For The Rescue
ONWS5-03, APLs 2-8, one round Regional Interactive scenario
In all the years of the Brotherhood occupation many have been slain, but a worse hurt are those who have been enslaved, sold or worse - simply disappeared. Milos Feralen of Sornhill wants information on where some are, can you get it for him?
Nyrond website review
This scenario is a prequel to "The Rescue" (ONW5-02).


The Subservient Serpent
ONWS5-04A, APLs 4-6, one round Regional Interactive scenario by Alasdair Coutts & Andy MacPhee
After a hard five-day patrol on the front line, the first thing you were looking forward to was a hearty meal and a good night's rest. However it seems fortune has once again decided to smile on your party of patriots!
Nyrond website review
This scenario could only be played at the Excaliber 2005 convention, where it was run as a companion prequel to "The Unplumbed Depths" (ONW5-03). Connected to the third part of the "Liberation of Scant" series, sequel to "Return to Gullhaven" (ONWS5-01) and "The Message" (ONWS5-02), prequel to "Beacon In The Night" (ONWS5-05A), "Beheading Halmarn" (ONWS5-05B) and "Seas Alive" (ONWS5-05C), the Regional specials run at GenConUK as the first round of the assault on Scant. This scenario counted as Military Service for members of the Military of Rebellion Metaorgs.


To Obelstone By Shore & Sword
ONWS5-04B, APLs 8-12, one round Regional Interactive scenario by Stuart Kerrigan
The forlorn tower of Obelstone lies within the grasp of the rebellion. Once a gaol for the Overkings of Aerdy the tower now has a more sinister reputation under the Scarlet Sign. Before it can be taken the Army of Rebellion must be able to reach the shores of Obton Island.
Nyrond website review
This scenario could only be played at the Excaliber 2005 convention, where it was run as a companion prequel to "The Unplumbed Depths" (ONW5-03). Connected to the third part of the "Liberation of Scant" series, sequel to "Return to Gullhaven" (ONWS5-01) and "The Message" (ONWS5-02), prequel to "Beacon In The Night" (ONWS5-05A), "Beheading Halmarn" (ONWS5-05B) and "Seas Alive" (ONWS5-05C), the Regional specials run at GenConUK as the first round of the assault on Scant. This scenario counted as Military Service for members of the Military of Rebellion Metaorgs.


Beacon In The Night
ONWS5-05A, APLs 2-6, one round Regional Interactive scenario by Jeny MacPhee
The final push on Scant is imminent as the Free State forces gather close to the town of Halmarn. However, the Brotherhood have not sat back to wait for the inevitable assault, extending their defences into the countryside beyond. The adventurers are called upon to eliminate an early warning system before it can spell potential doom for the troops.
Nyrond website review
This scenario could only be played at the GenConUK 2005 convention, where it was run in any slots on the Thursday and Friday. This scenario could not be played by characters with the "Favour of Rary" from "To Kill a Kesh" (ONW3-07). Anybody playing this scenario could not play any of the other ONWS5-05 missions. Fourth part of the "Liberation of Scant" series, sequel to "The Unplumbed Depths" (ONW5-03), prequel to the first round of ONWS5-06 missions (ONWS5-06A, ONWS5-06B & ONWS5-06C).
You can read more about Scant here on the Living Greyhawk website.


Beheading Halmarn
ONWS5-05B, APLs 6-10, one round Regional Interactive scenario by Andy Glenn
Some adventurers are sent to secretly enter the small town of Halmarn, near Scant, to disrupt the headquarters of the garrison. Their main target is the Suel military leader, Vimbralis. A full-scale attack is coming at dawn and it’s up to the adventurers to ensure the Rebellion’s success.
Nyrond website review
This scenario could only be played at the GenConUK 2005 convention, where it was run in any slots on the Thursday and Friday. This scenario could not be played by characters with the "Favour of Rary" from "To Kill a Kesh" (ONW3-07). Anybody playing this scenario could not play any of the other ONWS5-05 missions. Fourth part of the "Liberation of Scant" series, sequel to "The Unplumbed Depths" (ONW5-03), prequel to the first round of ONWS5-06 missions (ONWS5-06A, ONWS5-06B & ONWS5-06C). Also contains links to "Pilgrims In An Unholy Land" (ONW2-06P).
You can read more about Scant here on the Living Greyhawk website.


Seas Alive
ONWS5-05C, APLs 10-14, one round Regional Interactive scenario by Andrew Bourne
A fantastic ship unlike any the Free State has ever seen is moored in a small cove near Halmarn. Some adventurers are sent to capture this ship so it can be used in the invasion of Scant.
Nyrond website review
This scenario could only be played at the GenConUK 2005 convention, where it was run in any slots on the Thursday and Friday. This scenario could not be played by characters with the "Favour of Rary" from "To Kill a Kesh" (ONW3-07). Anybody playing this scenario could not play any of the other ONWS5-05 missions. Fourth part of the "Liberation of Scant" series, sequel to "The Unplumbed Depths" (ONW5-03), prequel to the first round of ONWS5-06 missions (ONWS5-06A, ONWS5-06B & ONWS5-06C).
You can read more about Scant here on the Living Greyhawk website.


Into The Breach
ONWS5-06A, APLs 2-6, one round Regional Interactive scenario by Andrew Bourne
The assault on Scant has begun, the heroes now have to somehow neutralise the harbour defences and allow the Onnwal fleet into the Harbour.
Nyrond website review
Part of the first round of ONWS5-06 missions. This scenario could only be played at the GenConUK 2005 convention, where it was run in the Saturday afternoon slot as part of a two round event with interactive interludes. This scenario could not be played by characters with the "Favour of Rary" from "To Kill a Kesh" (ONW3-07). Anybody playing this scenario could not play any of the other first round ONWS5-06 missions. Fifth part of the "Liberation of Scant" series, sequel to the ONWS5-05 missions (ONWS5-05A, ONWS5-05B & ONWS5-05C), prequel to the second round of ONWS5-06 missions (ONWS5-06E, ONWS5-06F, ONWS5-06G, ONWS5-06H, ONWS5-06I & ONWS5-06J).
You can read more about Scant here on the Living Greyhawk website.


Walls Of Scant
ONWS5-06B, APLs 6-10, one round Regional Interactive scenario by Robert Wills
Now is the time to take back Onnwal and make her complete, it is time to take Scant.
Nyrond website review
Part of the first round of ONWS5-06 missions. This scenario could only be played at the GenConUK 2005 convention, where it was run in the Saturday afternoon slot as part of a two round event with interactive interludes. This scenario could not be played by characters with the "Favour of Rary" from "To Kill a Kesh" (ONW3-07). Anybody playing this scenario could not play any of the other first round ONWS5-06 missions. Fifth part of the "Liberation of Scant" series, sequel to the ONWS5-05 missions (ONWS5-05A, ONWS5-05B & ONWS5-05C), prequel to the second round of ONWS5-06 missions (ONWS5-06E, ONWS5-06F, ONWS5-06G, ONWS5-06H, ONWS5-06I & ONWS5-06J).
You can read more about Scant here on the Living Greyhawk website.


Through The Stench Of Darkness
ONWS5-06C, APLs 10-14, one round Regional Interactive scenario by Creighton Broadhurst, additional material by Chris Chesher
A forgotten pathway through darkness and shadow leads under the walls of Scant. Used by heroes of the Rebellion to escape the clutches of the Brotherhood, does it now hold the key to Scant’s liberation and have the invaders forgotten its existence?
Nyrond website review
Part of the first round of ONWS5-06 missions. This scenario could only be played at the GenConUK 2005 convention, where it was run in the Saturday afternoon slot as part of a two round event with interactive interludes. This scenario could not be played by characters with the "Favour of Rary" from "To Kill a Kesh" (ONW3-07). Anybody playing this scenario could not play any of the other first round ONWS5-06 missions. Fifth part of the "Liberation of Scant" series, sequel to the ONWS5-05 missions (ONWS5-05A, ONWS5-05B & ONWS5-05C), prequel to the second round of ONWS5-06 missions (ONWS5-06E, ONWS5-06F, ONWS5-06G, ONWS5-06H, ONWS5-06I & ONWS5-06J). Also a sequel to "Escape From Scant" (ONW1-01).
You can read more about Scant here on the Living Greyhawk website.


ONWS5-06D was never written.


The Final Countdown
ONWS5-06E, APLs 10-14, one round Regional Interactive scenario by Thomas J. Ralph
With the siege of Scant already in progress, the biggest temple is a bastion of Scarlet Brotherhood defence. It is rumoured that top SB officials are holed up there. Will your strike team manage to win out?
Nyrond website review
Part of the second round of ONWS5-06 missions. This scenario could only be played at the GenConUK 2005 convention, where it was run in the Saturday evening slot as part of a two round event with interactive interludes. This scenario could not be played by characters with the "Favour of Rary" from "To Kill a Kesh" (ONW3-07). Anybody playing this scenario could not play any of the other second round ONWS5-06 missions. Fifth part of the "Liberation of Scant" series, sequel to the first round of ONWS5-06 missions (ONWS5-06A, ONWS5-06B & ONWS5-06C).
You can read more about Scant here on the Living Greyhawk website.


The Low City Of Scant
ONWS5-06F, APLs 2-6, one round Regional Interactive scenario by Andy Glenn
The battle for Scant enters the city itself. The party’s mission is to enter the Low City and find a headquarters of the Brotherhood forces – simple.
Nyrond website review
Part of the second round of ONWS5-06 missions. This scenario could only be played at the GenConUK 2005 convention, where it was run in the Saturday evening slot as part of a two round event with interactive interludes. This scenario could not be played by characters with the "Favour of Rary" from "To Kill a Kesh" (ONW3-07). Anybody playing this scenario could not play any of the other second round ONWS5-06 missions. Fifth part of the "Liberation of Scant" series, sequel to the first round of ONWS5-06 missions (ONWS5-06A, ONWS5-06B & ONWS5-06C).
You can read more about Scant here on the Living Greyhawk website.


Safe as Houses
ONWS5-06G, APLs 6-10, one round Regional Interactive scenario by Thomas J. Ralph
Having forced your way into Scant by sea, the battle turns to a land one as the High City must be secured. But the aristocrats and nobles and their guards will not go down without a fight.
Nyrond website review
Part of the second round of ONWS5-06 missions. This scenario could only be played at the GenConUK 2005 convention, where it was run in the Saturday evening slot as part of a two round event with interactive interludes. This scenario could not be played by characters with the "Favour of Rary" from "To Kill a Kesh" (ONW3-07). Anybody playing this scenario could not play any of the other second round ONWS5-06 missions. Fifth part of the "Liberation of Scant" series, sequel to the first round of ONWS5-06 missions (ONWS5-06A, ONWS5-06B & ONWS5-06C).
You can read more about Scant here on the Living Greyhawk website.


The Lady Of Veils
ONWS5-06H, APLs 10-14, one round Regional Interactive scenario by Paul Looby
To prevent the Brotherhood falling back and reorganising in the High Quarter, the Szek orders a small group of adventurers to infiltrate the High Quarter and strike at the heart of the Brotherhood leadership in the Szek’s Palace.
Nyrond website review
Part of the second round of ONWS5-06 missions. This scenario could only be played at the GenConUK 2005 convention, where it was run in the Saturday evening slot as part of a two round event with interactive interludes. This scenario could not be played by characters with the "Favour of Rary" from "To Kill a Kesh" (ONW3-07). Anybody playing this scenario could not play any of the other second round ONWS5-06 missions. Fifth part of the "Liberation of Scant" series, sequel to the first round of ONWS5-06 missions (ONWS5-06A, ONWS5-06B & ONWS5-06C).
You can read more about Scant here on the Living Greyhawk website.


Storming The Bastion
ONWS5-06I, APLs 2-6, one round Regional Interactive scenario by Jeny MacPhee
Bitter fighting is now ongoing in the streets of Scant itself. In the confusion, the drafted militia are scattering to attack targets of personal interest, as the campaigns generals focus on more tactical targets. One such target is the Bastion, a former tollhouse now being used as a prison for minor political offenders as well as a source of candidates for the Brotherhood’s numerous experiments.
Nyrond website review
Part of the second round of ONWS5-06 missions. This scenario could only be played at the GenConUK 2005 convention, where it was run in the Saturday evening slot as part of a two round event with interactive interludes. This scenario could not be played by characters with the "Favour of Rary" from "To Kill a Kesh" (ONW3-07). Anybody playing this scenario could not play any of the other second round ONWS5-06 missions. Fifth part of the "Liberation of Scant" series, sequel to the first round of ONWS5-06 missions (ONWS5-06A, ONWS5-06B & ONWS5-06C).
You can read more about Scant here on the Living Greyhawk website.


The Tal Marith
ONWS5-06J, APLs 10-14, one round Regional Interactive scenario by Paul Looby
The Lord Marshal of Onnwal, Baron Halshas Geldrenn of the Silvervale, is preparing the assault on the city. Given the natural defensive position of Scant, he knows that the morrow’s fighting will bring great slaughter to the men of the Army of Rebellion if some way to undermine the city’s defences is not found. Previously, adventurers have discovered secret passages underneath the city of Scant, known to some as the Tal Marith. In the past, the Szeks of Onnwal warded these mysterious and dangerous caverns to prevent them being used by enemies to enter the city. However, such is the plight of the Army of Rebellion that the Lord Marshal is willing to risk the lives of a few skilled adventurers to find another route into Scant and save the lives of hundreds of other soldiers.
Nyrond website review
Part of the second round of ONWS5-06 missions. This scenario could only be played at the GenConUK 2005 convention, where it was run in the Saturday afternoon slot as part of a two round event with interactive interludes. This scenario could not be played by characters with the "Favour of Rary" from "To Kill a Kesh" (ONW3-07). Anybody playing this scenario could not play any of the other second round ONWS5-06 missions. Fifth part of the "Liberation of Scant" series, sequel to the first round of ONWS5-06 missions (ONWS5-06A, ONWS5-06B & ONWS5-06C). Also a sequel to "To Kill A Kesh" (ONW3-07). There was one table of this scenario, which was crucial to the survival of the Free State forces and ran at APL14 on the day.
Fifth part of the "Prophecies & Portents" series, sequel to "The Prophet" (ONW3-01), "Pyrtura" (ONW3-02), "To Kill A Kesh" (ONW3-07) and "The Hills Are Alive" (ONW4-02), prequel to "Screams of the Damned" (ONW6-02).
You can read more about Scant here on the Living Greyhawk website.


Season Of Gifts
ONWS5-07, APLs 2-8, one round Regional Interactive scenario by Mark Stubbs
The first storm of the season has blown into Longbridge, causing those in town to seek shelter from Procan's wrath. In the Leaping Salmon, you might find that there is as much adventure to be had in a tavern taproom as in the depths of Castle Greyhawk. But what of the rumours of scarlet-cloaked soldiers in the street?
Nyrond website review
Available for play at conventions and gamedays between 3rd & 31st January 2006. Cost 1TU. This scenario was particularly recommended for wizards.




It Is Dark (Path 1)
ONWS7-01, APLs 2-6, half-round Regional Battle Interactive scenario by Thomas J. Ralph
Over a year ago, the glorious city of Scant was devastated in a fire that razed it to the ground. There are some who say it was an action of consecration by their god, and argue with and shout down any who disagree. There were some things left behind, however, and for that they need your assistance...
Only playable at the Q-Con 14 convention. This is part of a single half-round Battle Interactive with three different paths. The same player can play all three scenarios, though there may be some plot and roleplaying inconsistencies if more than one path is played with the same character. This scenario is expected to take 2 hours or less to play, costs 1 TU and gives half the rewards of a standard one round Regional.


It Is Dark (Path 2)
ONWS7-02, APLs 6-8, half-round Regional Battle Interactive scenario by Thomas J. Ralph
Over a year ago, the glorious city of Scant was devastated in a fire that razed it to the ground. There are some who say it was an action of consecration by their god, and argue with and shout down any who disagree. There were some things left behind, however, and for that they need your assistance...
Only playable at the Q-Con 14 convention. This is part of a single half-round Battle Interactive with three different paths. The same player can play all three scenarios, though there may be some plot and roleplaying inconsistencies if more than one path is played with the same character. This scenario is expected to take 2 hours or less to play, costs 1 TU and gives half the rewards of a standard one round Regional.


It Is Dark (Path 3)
ONWS7-03, APLs 8-12, half-round Regional Battle Interactive scenario by Thomas J. Ralph
Over a year ago, the glorious city of Scant was devastated in a fire that razed it to the ground. There are some who say it was an action of consecration by their god, and argue with and shout down any who disagree. There were some things left behind, however, and for that they need your assistance...
Only playable at the Q-Con 14 convention. This is part of a single half-round Battle Interactive with three different paths. The same player can play all three scenarios, though there may be some plot and roleplaying inconsistencies if more than one path is played with the same character. This scenario is expected to take 2 hours or less to play, costs 1 TU and gives half the rewards of a standard one round Regional.





Core Special Scenarios

Tristor - CORS1-01 - CORS1-02
CORS2-01 - CORS2-02
CORS3-01 - CORS3-02 - CORS3-03
CORS4-01 - CORSP4-02 - CORS4-02 - CORS4-03 - CORS4-04
CORS5-01 - CORS5-02 - CORS5-03
CORS6-01 - CORS6-02 - CORS6-03
CORS7-01 - CORS7-02 - CORS7-03
CORS8-01 - CORS8-02


The Fright at Tristor
Character levels 1-3, Core Special scenario by Keith Polster (edited by Erik Mona) - Cover image
Orcish barbarians harry the northern trade routes through the cold north of the Theocracy of the Pale, serving a mysterious lord known only as The Watcher. Plagued by a series of bizarre animal mutilations, the terrorised folk of the village of Tristor turn to adventurers to help them where hunters, vigilantes and soldiers could not. Someone, or some thing, is sending a message to Tristor, and all fear the inevitable - when the gruesome murderer claims its first human victim.
For four to six PCs of 1st to 3rd level, a revised and updated version of a classic tournament scenario. This thirty-two page book is the only one of what were intended to be several professional quality adventures for the Living Greyhawk campaign. It is therefore unique amongst Living Greyhawk scenarios, the rest of which are produced as downloadable .pdf files.


The Temple of Elemental Evil I
CORS1-01, APLs unknown, one round Core Special scenario
This Core Special was run at the Winter Fantasy 2001 convention and was set in the moathouse section of the classic D&D scenario.


The Temple of Elemental Evil II
CORS1-02, APLs unknown, continuous two round Core Special scenario
This Core Special was run at the Origins 2001 convention.


The Fright at Tristor (Reissue)
CORS2-01, character levels 1-3, Core Special scenario by Keith Polster (edited by Erik Mona) - Cover image
Orcish barbarians harry the northern trade routes through the cold north of the Theocracy of the Pale, serving a mysterious lord known only as The Watcher. Plagued by a series of bizarre animal mutilations, the terrorised folk of the village of Tristor turn to adventurers to help them where hunters, vigilantes and soldiers could not. Someone, or some thing, is sending a message to Tristor, and all fear the inevitable - when the gruesome murderer claims its first human victim.
For four to six PCs of 1st to 3rd level, a revised and updated version of a classic tournament scenario. First released at the start of Year One, then reissued for play at selected conventions in Year Two. This thirty-two page book is the only one of what were intended to be several professional quality adventures for the Living Greyhawk campaign. It is therefore unique amongst Living Greyhawk scenarios, the rest of which are produced as downloadable .pdf files.


Isle of Woe (Home Play version)
CORS2-02, tiered APLs, continuous four round Core Special scenario by Chris Tulach, Jason Bulmahn & David Christ
Lost for untold ages, the Isles of Woe have resurfaced deep within the waters of the Nyr Dyv. The legends say little about the mythical Isles, but one thing is certain. The Isles were a place of powerful magic and even more powerful enemies. What caused their mysterious disappearance in the prehistory of Oerth, and perhaps even more importantly, what has caused them to return?
Nyrond website review
An adventure for characters of 6th to 8th level, adjustable for characters of 4th to 12th level. Set in the Nyr Dyv. First part of the "Ether Threat" series, prequel to "Echo" (COR2-08).




Assault on the Vault
CORS3-01, Core Special scenario by The Circle.
Nyrond website review
Only available for play at selected conventions. Third part of the "Gloom & Disunion" series, sequel to "Birthday Bash" (COR2-04) and "Beneath The Veil" (COR2-05), prequel to "Bridge Over Svartjet" (COR3-07) which was later rescheduled as COR5-10 and finally rescheduled and released as COR8-04.


Dust of the Dead World (Home Play version)
CORS3-02, APLs 4-12, one round Core Special scenario by Steven Conforti & The Circle
Oerth is not the only place that the Ethers have inhabited. The mage Alcanix knew this, and knew the fate of Oerth should he fail. Your journey takes you to unravel the mystery behind the Ether creatures. Your journey takes you to a world long dead, where voices whisper on the winds and memories lie buried in the eternal dust. Do you dare brave this dead world?
Nyrond website review
Set on the world of Myliceres. Modified Home Play version of the seventh part of the "Ether Threat" series, sequel to "Isle of Woe" (CORS2-02), "Echo" (COR2-08), "Escape From Tenh" (COR2-11), "Into the Dying Lands" (COR2-13), "Return to the Isles" (COR3-02) and "Sepulchre of the Wizard-King" (COR3-10), prequel to "Endgame" (COR3-12). Characters wishing to participate in this event must possess either The Golden Tome of Alcanix (from "Isle of Woe" (CORS2-02)), The Keystone of Kilypsis (from "Sepulchre of the Wizard-King" (COR3-10)) or at least 4 Ranks in Knowledge: Planes.


Return to the Ghost Tower of Inverness
CORS3-03, APLs 2-16, one round Core Special scenario by Creighton Broadhurst & Steve Pearce
Legends have ever clustered thickly around the ghostly keep of Inverness. Many have entered the ruins in search of riches and eternal fame. Some few have managed to win free from the terrors lurking within but all have failed to retrieve the Soul Gem - a glowing white bauble as large as a man's head! Dare you brave the dangers of Inverness in search of its legendary treasure?
Nyrond website review
Only available for play at selected conventions. Third part of the "Absolute Power" series, sequel to "River of Blood" (COR1-03) and "As He Lay Dying" (COR2-01).




And All Things Come to Dust
CORS4-01, APLs 2-16, one round Core Special scenario by The Circle of Six
"Time is the fire in which we burn" - Those words echo in your head as your stare across the endless sea of dust before you. The mighty Suel empire, once admired and feared by all, once stood here. Now the fire that burns has washed it clean and time has buried and forgotten it. Sometimes things best left forgotten do not remain so and things thought long dead and swept away in the fires of time return. The shifting winds and dust have revealed a ruined city deep in the Sea of Dust. Time to grab the shovels and see what lurks beneath the dust.
Nyrond website review
Only available for play at selected Conventions. Second part of the "Sea of Dust" series, sequel to "Lerara" (COR3-16).


Dragon Lore Prophecies
CORSP4-02, APLs 2-18, Core Special mini-scenario by Kevin Lawson, Dave LoTempio, Rich Marflak, Shawn Merwin, William Muench & Charles Peacock.
Companion piece to the "Windows to the Serpent's Soul" series, sequel to "Shedding Scales" (COR4-01). A lead-in to the one round Convention version of "Here There Be Dragons" (CORS4-02), now incorporated into the two round Home Play version of "Here There Be Dragons" (CORS4-02).
This mini-scenario was freely downloadable from the unofficial Living Greyhawk website at www.living-greyhawk.com and was playable with Living Greyhawk characters based on the campaign's normal guidelines. However, the characters playing this mini-scenario received no wealth or experience points (and no AR) for playing, nor did any of the consequences of this mini-scenario count toward that character. This mini-scenario could be played for fun, offering some background information, clues, and a hook into "Here There Be Dragons". It was not required that the players be familiar with or play the "Windows to the Serpent's Soul" series, but doing so added some enjoyment and continuity to this mini-scenario and to "Here There Be Dragons".


Here There Be Dragons
CORS4-02, APLs 2-18, continuous two round Core Special scenario by Kevin Lawson, Dave LoTempio, Rich Marflak, Shawn Merwin, Bill Muench & Charles Peacock
A timeless dragon-lore prophecy speaks of an empire of serpents and their worshippers who will threaten even the greatest nations of Oerth. In the frozen world of the obsidian north, the desperate, the ambitious and the foolhardy eke out a meagre existence, all pursuing their own mysterious goals. What impact can a few adventurers have on a cruel and barren land?
Nyrond website review
Available for play in its original form as a one round scenario at the Origins 2004 Convention. Released in a modified form (which includes a new version of "Dragon Lore Prophecies" (CORSP4-2), formerly available as an independent lead-in to the Convention version) for home play on 3rd October 2005. Retired 31st July 2006. Could be played even by those who had already played the previous version of "Dragon Lore Prophecies" (CORSP4-2). Set in Greyhawk and the Land of Black Ice. Companion piece to the "Windows to the Serpent's Soul" series, sequel to "Shedding Scales" (COR4-01).


Castle Greyhawk
CORS4-03, tiered APLs, one round Core Special scenario by Jason Bulmahn & David Christ
For years the dungeons beneath Castle Greyhawk have been sealed, but no longer. Crazed followers of the Mad God have disappeared inside, inviting the brave, the greedy, the pure and the wicked to join them. Your invitation arrived this morning. Do you dare to follow them into the most infamous dungeon in all the Flanaess?
Nyrond website review
This scenario was only available for play at selected conventions. The event was divided into two parts, a Low Tier version for PCs of 8th level and lower, and a High Tier version for PCs of 9th level and above.


Mad God's Key
CORS4-04, APL 2, 8-12 hour Core Special scenario by Jason Bulmahn
In a city of thieves, every honest door bears a sturdy lock. But what if a single key opened them all?
Nyrond website review
From Dungeon Magazine issue 114. Playable by 1st level characters only. Set in the Free City of Greyhawk. First part of the "Key to Greyhawk" series, prequel to "Key to the Grave" (COR4-12). Unlike normal scenarios, the total experience and treasure for the scenario is divided by the actual number of players, so four players will end up with more experience and treasure than six players. Also, there is an interlude halfway through the scenario at which experience and treasure is awarded for the scenario so far, at which point levelling up and item purchases are possible.




The Jungle of Lost Ships
CORS5-01, APLs 2-16, one round Core Special scenario by Creighton Broadhurst & Pieter Sleijpen
Hundreds of leagues to the east, hidden within the trackless wastes of the Solnor Ocean, lies the mythical Jungle of Lost Ships. Thought to be nothing but a legend, proof of this fabled place recently surfaced within the Flanaess. Most startling of all, several of the hulks languishing within this graveyard have been identified as belonging to the legendary Lost Treasure Fleet of the Sea Princes. Will you join one of the expeditions attempting to reach the site? Will you be the first to set foot on vessels thought lost for centuries?
Nyrond website review
This scenario was only available for play at certain conventions. Set in the Solnor Ocean. See this article on the Living Greyhawk website for more background information on this scenario.


Mines of the Eye
CORS5-02, APLs 2-16, one round Special Event Core scenario by Creighton Broadhurst & Paul Looby
Deep below the Abbor-Alz the duergar are stirring. Rumours of a fell compact between the duergar's mysterious leader, a being known only as "Father Eye", and the perfidious Rary, monarch of the Bright Lands, are rife. What evil purpose is served by this alliance is unknown, but assuredly it serves some goal in Rary's greater design. The paladin Karistyne has determined that Rary's scheme must be stymied and so the call has gone out for doughty adventurers to eradicate this growing threat.
Nyrond website review
Available for play in its original form at the Origins 2005 Convention only, released in a modified form for home play at a later date. This scenario is split into two paths; one for APLs 2-8 and the other for APLs 10-16.
Set beneath the Abbor-Alz Hills, third part of the "Blight on Bright Sands" series, sequel to "Blood on Bright Sands" (COR5-06) and "Gateway to Bright Sands" (COR5-09), prequel to "Dark Deceit on Bright Sands" (COR5-11).
See this page on the Living Greyhawk website for more information on the "Blight on Bright Sands" series. You can download the Blight On Bright Sands Sourcebook (v1.0) from the official Living Greyhawk website. Background information about the Mines of Father Eye is available here on the Living Greyhawk website. Information about Karistyne and her castle is available here on the Living Greyhawk website and information about the Bright Lands is available here on the Living Greyhawk website.


Secrets of Tsojcanth
CORS5-03, tiered APLs, Core Special scenario by Steve Baker, Bruce Paris, Tim Sech & Chris Tulach
Stirrings of a dark malevolence in the Yatil Mountains draw the followers of terrible forces to a once-used demesne of Iggwilv, the Witch Queen. At the behest of others, you journey to the Lost Caverns of Tsojcanth to confront the evil that lurks there and unveil its deadly secrets.
Nyrond website review
Available for play at the GenCon 2005 Conventions only. This scenario is divided up into three levels of play (low level, mid level, high level); each player may only participate in one of them. A challenging scenario suitable for characters of levels 1-17. Set in the Yatil Mountains, linked to the "Windows to the Serpent's Soul" series, sequel to "Shedding Scales" (COR4-01) and "Clipping Wings" (COR5-08).




The Hanging Glacier
CORS6-01, APLs 2-16, one round Special Event Core scenario by Creighton Broadhurst & Greg Marks
Every twenty years the lands of the Snow Barbarians are inundated by a strange plague of monsters boiling out of the Corusk Mountains. Their Jarls believe these incursions originate from the famed Hanging Glacier of Alisedran but to them the glacier and its surrounds are considered holy and they may not send their warriors there to eradicate this threat. The call has gone out for adventurers brave enough to dare the frozen hell of the mountains to destroy this threat once and for all.
Official listing - Nyrond website review
Available for play at various conventions only. Set in the Kingdom of Schnai (the land of the Snow Barbarians). This scenario is divided up into two levels of play (low level for APLs 2-8 and high level for APLs 10-16); each player may only participate in one of them. See this page on the Living Greyhawk website for errata to this scenario's AR. You can read more about the Hanging Glacier amidst the rumours and whispers here on the Living Greyhawk website.


Pits Of Azak-Zil
CORS6-02, APLs 2-16, one round Special Event Core scenario by Chris Chesher & Bruce Paris
An old dwarven mine, buried deep in the Abbor-Alz and infested with undead, holds many treasures. Most prized of these are deposits of precious metals brought by a falling star said to be purer than any other in the Flanaess. Now powerful forces struggle for control of the mines, but with whom will you side?
Official listing - Nyrond website review
Set in the Bright Desert and the Abbor-Alz Hills. Initially available for play at various conventions only, later released for home play in a modified form. This scenario is divided up into two levels of play (low level for APLs 2-8 and high level for APLs 10-16); each player may only participate in one of them. Eighth part of the "Blight on Bright Sands" series, sequel to "Blood on Bright Sands" (COR5-06), "Gateway to Bright Sands" (COR5-09), "Mines of the Eye" (CORS5-02), "Dark Deceit on Bright Sands" (COR5-11), "Time's Tide on Bright Sands" (COR5-17) and "Phantoms on Bright Sands" (COR5-20).
See this page on the Living Greyhawk website for more information on the "Blight on Bright Sands" series. You can download the Blight On Bright Sands Sourcebook (v1.0) from the official Living Greyhawk website. Information about Karistyne and her castle is available here on the Living Greyhawk website and information about the Bright Lands is available here on the Living Greyhawk website. There is a short Errata sheet available for this scenario (which helps in running both the High Level and Low Level versions) available from the files section of the LGDMs Yahoo!Group.


Shadows of the Dread Spiral
CORS6-03, APLs 2-16, Special Event Core scenario by Tim Sech & Chris Tulach
A tainted soul seeking redemption draws your attentions to the foreboding Yatil Mountains. Within their hidden recesses lies the Forgotten Temple of Tharizdun, and there a terrible labour lost in time begins anew, as the veil between worlds grows thin and a threat more perilous than all others reaches out to touch the other side.
Official listing - Nyrond website review
You can read about the aftermath of this scenario here on the Living Greyhawk website. Available for play at various conventions only. Set in the Yatil Mountains. This challenging special scenario is divided up into two levels of play (low level for APLs 2-8 and high level for APLs 10-16); each player may only participate in one of them.




The City of Brass: The Burning Mansion
CORS7-01, APLs 2-16, one round Core Special scenario by Pierre van Rooden & Pieter Sleijpen
A hero of great renown and her loyal friends have been kidnapped from the Flanaess by a vile efreet Emir and taken to his home in the infamous City of Brass on the Elemental Plane of Fire. Heroes and mercenaries are called upon to liberate those kidnapped before they die a death more horrible than being burned to cinders as slaves of the cruel efreeti. Are you able to face the burning heat of the City of Brass and help a fellow hero?
Official listing - Nyrond website review
Available for play at various conventions only. Set in the City of Brass on the Elemental Plane of Fire.


Rise of the Spider Queen
CORS7-02, APLs 2-14, one round Core Special scenario by Creighton Broadhurst & Colleen Simpson
Sterich is once more in need of heroes to stand between it and the rising tide of darkness. Humanoid and giant raids boiling out of the Crystalmist Mountains are again increasing in frequency and boldness. Rumours swirling thickly through Istivin's shadowed streets speak of the malevolent Spider Queen and her resurgent interest in the sunlit lands of the Flanaess.
Official listing - Nyrond website review
Convention and home play versions available. This scenario is divided into low (APLs 2-8) and high (APLs 10-14) levels of play; a player may only play one of them. Set in the March of Sterich and the Hellfurnaces mountain range.


Into White Plume
CORS7-03, APLs 2-14, one round Core Special scenario by Creighton Broadhurst & Britt Frey
Long a place of legend, tales of White Plume Mountain are well known. Once the lair of the infamous wizard Keraptis, the threat from this mountain was thought laid low decades ago. Now, though, tremors shake the ground and thick black smoke rising from the mountain's summit casts a sinister shadow over the surrounding lands. What new evil has arisen under the mountain?
Official listing - Nyrond website review
Available for play at various conventions only. This scenario is divided into low (APLs 2-8) and high (APLs 10-14) levels of play; a player may only play one of them. Set in the March of Sterich and the Hellfurnaces mountain range.




Whispers of the Obsidian Citadel
CORS8-01, APLs 6-14, continuous two round Core Special scenario by Dave Christ & Tim Sech
People, objects, and even places seem to be shifting in and out of existence in the Yatils west of the great city of Mitrik. Chaos seems to be unravelling existence itself and it’s spreading. Seers speak of the "Door to Perdition" but even the gods themselves seem to be silent on exactly what is happening. Great things are afoot and while nations focus their attention on each other it is up to heroes to find out what is going on, before it’s too late and all of Oerth burns forever in the fires of perdition.
Official listing - Nyrond website review
Set in Veluna and the Yatil Mountains. This adventure is the first part of the 'Ascension' series, prequel to "Entrapment" (COR8-06), and also concludes the 'To Serve The Greater Good' series ("Ashes of Innocence" (COR2-07), "Fury of a Cold Man's Heart" (COR3-03), "A Man With Nothing" (COR3-08) and "Full Circle to Oblivion" (COR4-07)). This adventure is EXTREMELY dangerous and should not be undertaken lightly. True heroes are forged in the glowing hot coals of struggle and true heroes it will take to win through this day.


Wheels Within Wheels
CORS8-02, APLs 10-16, continuous two round Core Special scenario by Britt Frey
Iuz's magnum opus of power and deception nears its climax. While the gods quake at the consequences of his possible success, the nations of Oerth fight amongst themselves, unaware of what is truly going on in the abode of evil on Oerth. Choose your allies carefully; the fate of Oerth lies in your hands.
Official listing - Nyrond website review
Set in the Free City of Greyhawk, Dorakaa, and realms beyond. Fifth and final part of the 'Ascension' series, sequel to "Whispers of the Obsidian Citadel" (CORS8-01), "Entrapment" (COR8-06), "Lost Souls Eternal" (COR8-08) and "Chains of Darkness" (COR8-10). This is the conclusion to the final Core plot arc of the Living Greyhawk campaign. This scenario includes untiered encounters.



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This page last updated: 13th October 2008
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